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Viewport Clipping

The process of limiting the visible range in the viewport, optimizing performance by excluding distant or irrelevant objects from view.

What is Viewport Clipping in Blender?

Viewport Clipping in Blender limits the visible range in the Viewport, allowing you to hide distant or irrelevant objects to optimize performance. By adjusting the clipping start and end values, you can control how much of the scene is displayed, which is particularly useful for improving performance in large or complex scenes.

Use Cases in Blender

  • Performance Optimization: Hide distant objects to improve the performance of the Viewport in large scenes.

  • Scene Focus: Focus on specific areas of a scene by adjusting the clipping range.

  • Architectural Visualization: Use clipping to work on detailed parts of a building without rendering unnecessary geometry.

Streamline Viewport Performance with Vagon

Optimizing viewport performance with clipping can still be resource-intensive in large projects. Vagon’s cloud PCs, equipped with 48 cores, 4 x 24GB RTX-enabled NVIDIA GPUs, and 192GB of RAM, ensure smooth performance when working with complex scenes and adjusting viewport clipping.

Discover how Vagon can enhance your Blender projects here, or sign up to experience it yourself!

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Vagon gives you the ability to create & render projects, collaborate, and stream applications with the power of the best hardware.

Ready to focus on your creativity?

Vagon gives you the ability to create & render projects, collaborate, and stream applications with the power of the best hardware.