




How to Render Faster in Blender 3D
How to Render Faster in Blender 3D
How to Render Faster in Blender 3D
Published on April 24, 2023
Updated on May 21, 2025
Table of Contents
Rendering in Blender can often test your patience. Whether you’re building a high-resolution 3D model, animating characters, or finalizing a product visualization, long render times can interrupt your creative flow. Fortunately, there are proven methods to improve rendering speed in Blender without sacrificing output quality.
Blender is a powerful, open-source 3D creation suite used across a variety of industries, from animation and game design to engineering and visualization. Its flexibility, community-driven development, and zero-cost entry point make it a go-to solution for both beginners and experienced creators. To get the most out of Blender, it’s helpful to explore performance settings, learn efficient rendering workflows, and stay updated with best practices. You can start with this complete guide to Blender 3D for beginners if you’re new to the platform, or browse these Blender tips and tricks for more advanced techniques.
The Blender ecosystem is supported by a wide array of community resources, including project templates and educational content. You can save time and improve efficiency by using ready-made assets like those in this list of top Blender templates, or sharpen your skills with curated Blender courses designed for all experience levels.
Even with the right tools and knowledge, rendering remains one of the most demanding tasks in 3D workflows. That’s why this guide focuses on actionable ways to optimize Blender performance, streamline your rendering process, and reduce unnecessary delays, whether you’re working locally or in the cloud.

Blender can use your computer’s central processing unit (CPU), graphics card (GPU), or both for rendering. Deciding between CPU or GPU rendering depends on your project needs. GPUs are often better for fast Cycles render projects, particularly if you invest in high-performance hardware like RTX for render. For those wondering how to GPU render efficiently, Blender’s preferences allow you to switch from CPU to GPU rendering, helping you make Blender run faster and achieve smoother workflows. To eliminate render wait times, consider investing in multi-core processors and GPUs with a high CUDA core count.
Looking for alternative 3D software? Some users explore Blender alternatives for different workflows, industry needs, or performance reasons.
Updated for Blender 4.4 (2025)
This guide has been fully updated for Blender 4.4, reflecting the latest improvements in rendering performance and workflow optimization. From faster GPU rendering in Cycles X to smarter sampling, adaptive denoising, and improved viewport responsiveness, Blender 4.4 introduces meaningful upgrades that can save creators hours of time without sacrificing quality.
Rendering with OptiX on RTX GPUs is now up to 30% faster, thanks to a reworked Cycles GPU kernel that takes better advantage of modern hardware. Adaptive Sampling has also been enhanced, allowing Blender to focus compute power on noisy areas more effectively, resulting in cleaner renders with fewer samples.
The denoising engines, both OptiX and Intel’s Open Image Denoise (OIDN), have been updated for better detail preservation, smoother noise reduction, and broader hardware compatibility across NVIDIA, AMD, Intel, and Apple Silicon.

Blender 4.4 now auto-optimizes tile size during GPU rendering, removing the need for manual configuration in many setups. Plus, viewport performance has been boosted with better overlay rendering and early support for a Vulkan backend, making scene navigation faster even in complex projects.
And if you’re using GPU acceleration, Blender now offers full support for OptiX, CUDA, HIP, oneAPI, and Metal, making high-performance rendering accessible on more systems than ever before.
Whether you’re rendering locally or in the cloud with platforms like Vagon, all the tips and tools in this guide are now tuned to leverage the power of Blender 4.4.
What’s New in Cycles X for Blender 4.4
Cycles X has been one of the biggest game-changers in Blender’s rendering engine history, and in Blender 4.4, it’s gotten even faster. This version introduces smarter sampling techniques, refined GPU acceleration, and improved memory handling, all aimed at reducing render time without sacrificing quality.
One of the most noticeable upgrades is the enhanced support for NVIDIA RTX GPUs using OptiX. Scenes that previously took minutes per frame can now be rendered significantly faster, thanks to more efficient hardware utilization. In many cases, users have reported render time reductions of up to 30% when compared to previous versions.

Cycles X in Blender 4.4 also features better adaptive sampling, which dynamically allocates render power to the noisiest parts of your image, skipping over areas that don’t need as much processing. This results in faster renders with less noise, and less guesswork when setting sample counts.
Whether you’re rendering stills or animations, Cycles X now feels more responsive, more optimized, and more production-ready than ever before. If you’re using Blender 4.4 and not taking advantage of Cycles X’s latest improvements, you’re leaving serious performance on the table.
How Fast Is Fast? Benchmark Comparison: Cycles X vs Eevee vs Other Engines
Understanding Blender’s render engines is one thing, seeing their real-world speed differences is another. Below is a simplified benchmark comparison to help you grasp how long common render tasks take in different engines, based on a medium-complexity test scene (2K resolution, moderate materials, one light source, with denoising).
Render Engine | Avg. Time Per Frame | Best For | Blender 4.4 Performance Notes |
---|---|---|---|
Cycles X (GPU – OptiX) | 18 seconds | Photorealistic scenes, animations | Up to 30% faster in 4.4 with smarter sampling and improved GPU kernel |
Cycles X (CPU) | 45 seconds | High-memory scenes, architectural work | Better memory management in 4.4 but slower than GPU |
Eevee | 2 seconds | Real-time previews, stylized visuals | Real-time rendering, not ray-traced |
LuxCore | 30–60 seconds | Physically accurate lighting | External plugin — slower but great for realism |
Octane (Blender Plugin) | ~15 seconds | High-speed photorealism | Requires setup and GPU compatibility |
Note: Actual results vary by hardware. These numbers reflect average performance on an RTX 3070, Ryzen 9 CPU, and 32GB RAM setup.
For most creators, Cycles X with GPU rendering offers the best blend of quality and speed, especially in Blender 4.4, where OptiX-based acceleration is better than ever.
Understanding Blender’s Render Process (CPU vs GPU)
Blender gives users two main options when it comes to rendering: CPU and GPU. While both can produce high-quality results, the way they handle data and distribute tasks is fundamentally different, and understanding that difference is key to speeding up your workflow.
GPU rendering uses your graphics card to do the heavy lifting. Modern GPUs, especially those in the NVIDIA RTX lineup, are optimized for parallel processing, allowing them to render frames significantly faster. GPU rendering shines in most animation, VFX, and product design workflows, especially with Blender 4.4’s improved OptiX and Cycles X support.

CPU rendering, on the other hand, relies on the computer’s central processor. It’s more precise and stable for extremely complex scenes with large amounts of geometry, making it ideal for architectural visualizations, simulations, or situations where memory limits are a concern. However, it tends to be much slower than GPU rendering.
The choice between CPU and GPU doesn’t just come down to hardware, it also depends on your scene complexity, deadlines, and whether you’re working locally or on a cloud computer like Vagon, which gives you access to high-performance RTX-based render machines instantly.
Before You Upgrade Your Hardware: Tweak These Settings First
It’s tempting to think that faster rendering in Blender means buying a new GPU or upgrading your RAM. And while hardware absolutely matters, it’s not always the smartest (or most affordable) first step.
Before you invest in expensive components, optimize your current setup using Blender’s built-in performance tools. Small changes, like reducing sample counts, adjusting tile size, enabling adaptive sampling, or switching to GPU rendering, can cut render times dramatically without costing a cent.
In fact, most of the techniques in this guide are software-side optimizations. They’re accessible, reversible, and surprisingly effective. Whether you’re working on a high-end workstation or a mid-range laptop, these settings can stretch your existing hardware further than you think.
Start here. Tune your settings. Then decide if an upgrade is truly necessary.
Common Mistakes That Slow Down Your Blender Renders
Before jumping into advanced optimization or upgrading your hardware, it’s important to recognize a few common habits that can quietly sabotage your Blender performance. These issues affect everyone, from beginners to experienced creators, and resolving them can lead to noticeable improvements almost instantly.
One of the most frequent problems is using more samples than necessary. While high sample counts can improve quality, they often add unnecessary render time, especially if you’re not pairing them with denoising or adaptive sampling. In many cases, fewer samples with denoising will produce nearly identical results in half the time.
Heavy visual effects like ray tracing and complex shadows look beautiful, but they come at a cost. Unless they’re essential to your final result, consider disabling them during previews or when working on stylized or low-impact renders. Blender offers fine-grained control to selectively toggle these features.
Creators also tend to leave geometry and assets in the scene that aren’t visible in the final frame. Blender still processes this off-camera data during render time unless you hide or remove it. Using collections, view layers, or camera culling to manage what gets included in the final output can drastically cut down processing time.
Another often overlooked issue is rendering with the CPU when your GPU could do the job faster. Blender 4.4 has made significant improvements to GPU rendering, particularly for users with RTX cards and OptiX enabled. Failing to activate GPU rendering in your settings can result in render times that are two or even three times longer than needed.
Finally, it’s easy to overload your project with unnecessarily detailed assets, high-poly meshes, massive textures, or ultra-dense modifiers. These can cripple even a decent system. Use simplified or proxy models during scene setup and only swap in the high-detail versions when it’s time for final output.
20 Proven Ways to Reduce Render Times in Blender
Before spending money on expensive hardware upgrades, try these practical ways to optimize Blender and improve its rendering performance.
Check out this tutorial by CGMatter for the best Blender render settings to optimize performance.
Tip #1: Reduce Samples
While using as many samples as possible allows Blender to create clearer images and models, each new sample means another second to work on rendering it.
By limiting the number of samples, you can greatly reduce your rendering time, making Blender render faster and optimizing your render settings for faster results. Adjusting Blender max samples render settings can help speed up render times while maintaining quality.
Keep in mind that obtaining fewer samples will affect the quality of the final product, so it’s best to use this method for web-only projects instead of those that require viewing on larger screens.
Pro Tip: Reduce samples for web-based projects where ultra-high resolution isn’t required.
Learn about Rigging Constraints and all the Blender 3D terms from our Blender 3D Glossary.
Tip #2: Do Selective Rendering
An easy way to speed up the rendering process in Blender is to stop rendering the entire image and start rendering only the region of the image that interests you most at that specific moment. You can do this by pressing Shift + B
and dragging on the camera window. This marquee selection tool will ensure that only that particular area is rendered. This approach can help you achieve a faster render in Blender by focusing on what's essential.

Tip #3: Optimize the Tile Size
Tiles are small black boxes that appear on the screen when Blender is rendering the scene. Optimizing the tile size in your Blender performance settings can help speed up render times, especially for users focused on quick results with Blender quick render options.
Tile size is an important factor in minimizing your rendering times and optimizing Blender's fast render settings.
Increasing the number of tiles will make the tile size smaller, allowing the system to focus on a smaller portion of your scene. All cores work on the render until it’s finished, without one core finishing before another. Optimizing the tile size will minimize your rendering time.

Blender has always been capable of increasing the number of tiles, but with recent code updates, you can also change the tile sizes. GPU can only render one tile at a time, while CPU renders multiple tiles at a time, so optimizing tile size is more effective with a CPU.
To dive deeper into how tile size works and how to change it in your settings,
Watch this quick tutorial for a step-by-step walkthrough of tile size optimization in Blender.
Tip #4 Disable Shadows
Shadows and other visual effects require more processing time when rendering. If your project has too many effects and shadows, the rendering time will be longer than expected. For users aiming for a fast Eevee render workflow, disabling unnecessary effects like shadows can drastically improve performance and decrease render time.
If the shadows in your project are not fundamental, you can disable them to improve rendering duration.
Need help finding where to disable shadows in Blender?
Watch this quick tutorial to see how to turn off shadows in both Eevee and Cycles step-by-step.

Tip #5: Focus On Your Scene
What appears in the rendered image should correspond to the “physical” work done to create the set. This approach is particularly effective for those looking to speed up render times and learn how to increase render quality in Blender by focusing resources on essential aspects of the scene. It is useless to model objects, create materials, and set lights for parts of the project that will not be displayed in the render. This strategy helps reduce render time in Blender and makes Blender render faster by concentrating resources on what matters most. If the project includes multiple images from different points of view, plan the images as in a storyboard.
Don’t improvise. For each render, list the point of view, the props, the necessary materials, the finishes, the technical details, and the critical aspects you can foresee. This phase will save you time in the execution of this project and in future ones.

Tip #6: Speed Up Your Rendering with Vagon
When the goal is to cut down rendering times, every second saved is a victory. But what if you could do more than just save a few seconds?
With Vagon’s cloud PCs powered by 48 cores, 4 x 24GB RTX enabled Nvidia GPUs and 192GB of RAM, watch your Blender projects render faster than ever. It’s easy to use, right in your browser. You can transfer your workspace and files in just a few clicks and try it yourself!
After launching your Vagon machine, you can open Blender just like you would on your local desktop, no setup required. Upload your .blend files using drag-and-drop or connect cloud storage to transfer assets. Once inside Blender, switch to GPU Compute in the Preferences tab and select OptiX to fully leverage the power of the RTX GPUs under the hood. Whether you’re rendering a single high-resolution frame or a multi-scene animation, Vagon dramatically reduces wait times while keeping your local device free for multitasking. When your render is complete, simply download the result or sync it back to your storage. For users dealing with heavy scenes, complex lighting, or time-sensitive delivery, Vagon offers a flexible and scalable solution that removes the typical rendering bottlenecks.
You can also check out our GPU Guide for tips to use GPU, along with speed up and acceleration tips for Blender 3D.
Tip #7: Adjust Clamp Values
Indirect and Direct Clamp values are settings you can balance between render output quality and render duration. While both Clamp values reduce noise over light bounced samples to increase image accuracy, direct clamp affects the pixels that have not bounced yet, and indirect clamp affects the pixels that have bounced multiple times. Adjusting these values can help you achieve a faster render in Blender Cycles by balancing quality and speed.
Indirect and Direct Clamp values are part of Blender Cycles render settings that allow you to balance output quality and render speed. Proper adjustment of these settings can help achieve fast Cycles render performance for projects needing high-quality outputs.
Need a quick walkthrough?
Check out this short tutorial to see how Clamp values work in practice and how to adjust them effectively.

Tip #8: Enable Adaptive Sampling
It’s not as new and popular as Cycles X, but last year Blender released Adaptive Sampling in Blender 2.83 to reduce rendering times by reducing sample sizes for complex scenes. By using Adaptive Sampling, you can efficiently distribute processing power.
Just go to the Samples tab in Blender and check the Adaptive Sampling checkbox.
Watch this tutorial for a simple breakdown of how Adaptive Sampling works and how to apply it effectively in your workflow.

Tip #9: Activate Denoising
Denoising is another way to reduce rendering times. If you have an OptiX compatible GPU, you can activate Denoising to increase image quality by decreasing the noise in your render output. The OptiX engine uses AI to remove noise from your image.
You can check the Denoising parameters in the official Blender guide. To activate Denoising, go to the Denoising tab in Blender and adjust your settings according to your output preferences.
Watch this step-by-step tutorial to learn how to enable and tweak denoising settings for better performance and image quality in your Blender renders.

Tip #10: Use the Render Layers
Blender offers Render Layers as a powerful way to manage and optimize complex scenes. Instead of rendering everything at once, you can isolate different elements, like characters, backgrounds, or lighting setups, into separate layers. This allows you to modify, render, and re-render only the parts that matter, without affecting the entire scene.
By using Render Layers in combination with View Layers and the Compositor, you gain more control over your workflow, reduce render times, and make scene updates much easier. It’s especially useful when working on projects that involve animation, VFX, or iterative changes to specific elements.
Check out this tutorial to see how to set up and use Render Layers effectively in Blender, including how they interact with the Compositor.

Learn Rigify and all the Blender 3D terms from our Blender 3D Glossary.
Tip #11: Switch to GPU Rendering
The GPU, designed primarily for fast image creation, uses a graphics card for rendering. While CPU and GPU rendering are similar in how they are handled, the GPU is much more powerful and can process instructions of many cores simultaneously. This can significantly speed up Blender render times, making Blender render faster and optimizing performance.
The use of CPU and GPU rendering depends on specific needs. The architectural industry may benefit from CPU rendering, which takes longer but generates higher quality images. In contrast, industries focused on managing complex, graphics-intensive processing, virtual reality, and AI innovation, such as animation, film, and product design, may benefit more from GPU rendering, especially when using Blender on a cloud computer.

In Blender 4.4, GPU rendering is more accessible than ever, thanks to expanded compatibility across major platforms. In addition to OptiX for NVIDIA RTX cards and HIP for AMD GPUs, Blender now offers official support for Intel Arc GPUs using the oneAPI backend. This means creators using newer Intel graphics cards can take full advantage of GPU acceleration for Cycles rendering, bringing significant speed improvements even on non-NVIDIA systems.
To enable GPU rendering with Intel Arc, go to Preferences > System > Cycles Render Devices, and select oneAPI as your backend. Then, under Render Properties, switch to GPU Compute to begin rendering with your Intel hardware.
Whether you’re using NVIDIA, AMD, or Intel, Blender 4.4 ensures high-performance rendering is no longer limited to one ecosystem.
Watch this tutorial for a step-by-step guide on how to activate and optimize GPU rendering in Blender.
Still unsure whether to use CPU or GPU? Watch this video by Curtis Holt explaining the key differences.
Tip #12: Remove Unnecessary Polygons
A polygon in 3D modeling refers to a filled, closed shape. Not all scenes need the highest quality settings. For example, scenes that are blurry or focus on a distant object require less intricate information, meaning you can drop unnecessary polygons and reduce render duration.
This approach, known as Level of Detail (LOD), is often used in game development, and there are various techniques to optimize game assets in Blender to ensure they render quickly without compromising quality.

Tip #13: Deactivate Ray Tracing
Ray tracing, essential for creating realistic lighting, is resource-intensive and can drastically increase render times. If you’re on a tight schedule, this can be problematic.
If you’re using Cycles, you can’t turn off ray tracing; it’s an inherent part of how Cycles work. However, the older Blender internal renderer uses scanline rendering instead of ray tracing, allowing you to disable ray tracing to speed up rendering, though this would result in entirely black images in Cycles.
You can disable ray tracing globally in the Render menu’s Shading panel.
Watch this quick video to see how to toggle ray tracing-related settings and reduce render times effectively in Blender.

Tip #14: Disable Ambient Occlusion
Ambient occlusion (AO) is used to create soft shadows in a scene, particularly valuable for indirect lighting. However, implementing AO requires many hours of rendering. Disabling AO can save time if the scene doesn’t need indirect shadows. You can use the AO pass instead to achieve a similar effect without slowing the rendering process.
Watch this tutorial to see how to toggle Ambient Occlusion settings in Blender and use the AO pass effectively.

Tip #15: Improve Speed By Checking the CPU Cores
It’s easy to overlook the processes running in the background when rendering. You can speed up the rendering process by halting all unused processes and plugins. It’s crucial to note which features you can do without. For example, disable the motion graphics if you don’t need motion blur.
Minimizing features and applications frees up extra power for rendering, saves time by decreasing render duration, and prevents applications from unexpected crashes and issues. This is particularly crucial if you need to use Blender on a low-end device, where every bit of processing power counts.

Tip #16: Disable Unnecessary Features And Programs
It’s easy to overlook the processes running in the background when rendering. You can speed up the rendering process by halting all the unused processes and plugins. It’s crucial to note which features you can do without. For example, disable the motion graphics if you don’t need motion blur.
Minimizing the features and applications frees up extra power for rendering and saves time by decreasing the render duration, and prevents application from unexpected crashes and issues.

Tip #17: Activate Blender’s Persistence Data
When you click the render button, the system calculates and caches the first frame of your scene. The following frames depend on the cached information from the first frame, meaning your scene’s components are no longer recalculated in every frame, drastically improving your rendering speed.
Persistent Data works great for still scenes like interior architectural renderings but doesn’t yet support caching animated objects and increases memory consumption. You can activate this feature by heading to Render Properties, selecting the ‘Performance’ tab, then the ‘Final Render’ subtab, and selecting ‘Persistent Data’.
Watch this tutorial to learn exactly how and when to use Persistent Data for faster, more efficient renders.

Tip #18: Reduce your Cycles X Sampling Count
Sampling is a render option in the Cycles X rendering engine that determines the number of light computations required to render a scene. As the sample count increases, the precision of the light calculations improves, resulting in a cleaner render but also an increased render time. Adjusting sampling is crucial for those wondering how to reduce samples in Blender and achieve faster renders.
Having a higher sample count is usually beneficial, but there’s a point where more samples are barely noticeable. Conducting a performance test will help determine the best sample count for clean and fast renders.

In Blender 3D, you can configure the most samples, least samples, noise threshold, and time limit.
Navigate to Render Properties > Sampling > Render to adjust the sample counts. Set the Max Samples value to 500 samples and increase until satisfied with the quality of the render.
Tip #19: Decrease the Number of Light Bounces
Light bounce rate is set at the maximum level by default for better image quality. However, it doesn’t always need to be at this level. If you have the flexibility to decrease light bounces, it will make a difference in your project’s rendering times. This adjustment is one of the key strategies in Blender to render faster by reducing unnecessary light calculations.
Infinite light bounces mean infinite light reflections in your project, but you can manually decrease this value in your Blender render settings to reduce your rendering times.

Tip #20: Reducing Memory Usage During Rendering
When working on detailed scenes, excessive memory consumption can lead to crashes or slow rendering. Optimizing memory usage ensures a smoother workflow and faster rendering times.
Optimize Textures: Reduce texture resolutions where possible, and use compressed file formats like JPEG or DDS to save memory.
Instancing: Use instancing for repetitive objects (e.g., trees, furniture) instead of duplicating geometry. This significantly reduces memory overhead.
Geometry Simplification: Simplify unused or hidden geometry in the scene to avoid unnecessary calculations during rendering.
Tile Size Adjustment: For CPU rendering, use larger tile sizes to optimize memory usage and performance; for GPU rendering, smaller tiles may be more efficient.
These tips collectively help you create a more efficient and optimized workflow, improving both rendering times and overall project productivity.
Frequently Asked Questions (FAQs):
How can I reduce render time in Blender?
Learn various techniques to decrease render time in Blender, from optimizing settings to using powerful hardware.
What are the best practices to make Blender render faster?
Discover best practices like reducing samples, optimizing tile size, and using GPU rendering to speed up Blender.
How does switching to GPU rendering affect Blender's performance?
Understand the benefits of GPU rendering and how it can significantly speed up rendering times in Blender.
What are the most effective Blender settings for faster rendering?
Explore which settings in Blender can be adjusted to achieve faster rendering without compromising quality.
How do I optimize Blender for rendering on a low-end device?
Get tips on how to tweak Blender settings to improve rendering performance on less powerful hardware.
Can I render animations faster in Blender?
Find out how to reduce rendering times for animations in Blender with efficient techniques and settings adjustments.
What are the best settings for Blender photorealistic render?
To create photorealistic renders in Blender, start by using Cycles for its advanced ray-tracing capabilities. Use HDRIs for realistic lighting, fine-tune Blender max samples render settings to reduce noise, and enable Subsurface Scattering for lifelike materials like skin. High-resolution textures and accurate indirect clamp values also contribute to achieving photorealistic results.
How can I make Blender less laggy?
To reduce lag in Blender, use Collections to hide unnecessary objects and switch the viewport to Solid mode for lighter rendering. Lower viewport subdivisions and enable Simplify settings for complex scenes. In Preferences, allocate more memory and threads to Blender while disabling overlays to improve performance, ensuring smoother navigation.
Why does Blender take so long to render?
Blender renders can take a long time due to high sample counts, complex lighting, or insufficient hardware. Optimize Blender Cycles render settings by reducing samples, enabling Adaptive Sampling, and lowering light bounces. Switch to fast Eevee render workflows for non-photorealistic projects or consider upgrading your hardware for faster performance.
How long does it take to render an animation in Blender?
Render times for animations depend on scene complexity, resolution, and hardware. Each second of animation at 30 FPS requires rendering 30 frames, which adds up quickly. Use fast Cycles render settings, reduce sample counts, or leverage cloud-based GPUs like Vagon to speed up rendering. For high-quality animations, rendering may take hours or even days without optimization.
How can I increase FPS in Blender?
To improve FPS in Blender’s viewport, hide unused objects, reduce texture resolution, and lower subdivision levels for detailed models. Use Simplify settings and switch Playback Sync to Frame Dropping for smoother previews. Upgrading to a high-performance GPU or adjusting Blender performance settings can further enhance FPS for real-time playback.
Which is the fastest render engine for Blender?
The fastest render engine depends on your project. Cycles offers high-quality results for photorealistic renders but requires powerful hardware. Eevee is faster and ideal for real-time renders and animations. External engines like Octane and Redshift are renowned for their speed and efficiency, while LuxCore provides physically accurate lighting.
What is the best hardware setup for rendering in Blender?
For optimal performance, use a high-core-count CPU for complex simulations, an NVIDIA RTX GPU for accelerated Cycles rendering, and at least 32GB of RAM to handle large scenes efficiently. A fast NVMe SSD can also speed up file loading times.
How do I optimize Blender for large projects?
To work efficiently on large projects, use Collections to manage assets, enable Simplify settings to reduce viewport lag, and cache simulations to avoid recalculating physics. Working with linked assets instead of duplicating objects can also improve performance.
Rendering in Blender can often test your patience. Whether you’re building a high-resolution 3D model, animating characters, or finalizing a product visualization, long render times can interrupt your creative flow. Fortunately, there are proven methods to improve rendering speed in Blender without sacrificing output quality.
Blender is a powerful, open-source 3D creation suite used across a variety of industries, from animation and game design to engineering and visualization. Its flexibility, community-driven development, and zero-cost entry point make it a go-to solution for both beginners and experienced creators. To get the most out of Blender, it’s helpful to explore performance settings, learn efficient rendering workflows, and stay updated with best practices. You can start with this complete guide to Blender 3D for beginners if you’re new to the platform, or browse these Blender tips and tricks for more advanced techniques.
The Blender ecosystem is supported by a wide array of community resources, including project templates and educational content. You can save time and improve efficiency by using ready-made assets like those in this list of top Blender templates, or sharpen your skills with curated Blender courses designed for all experience levels.
Even with the right tools and knowledge, rendering remains one of the most demanding tasks in 3D workflows. That’s why this guide focuses on actionable ways to optimize Blender performance, streamline your rendering process, and reduce unnecessary delays, whether you’re working locally or in the cloud.

Blender can use your computer’s central processing unit (CPU), graphics card (GPU), or both for rendering. Deciding between CPU or GPU rendering depends on your project needs. GPUs are often better for fast Cycles render projects, particularly if you invest in high-performance hardware like RTX for render. For those wondering how to GPU render efficiently, Blender’s preferences allow you to switch from CPU to GPU rendering, helping you make Blender run faster and achieve smoother workflows. To eliminate render wait times, consider investing in multi-core processors and GPUs with a high CUDA core count.
Looking for alternative 3D software? Some users explore Blender alternatives for different workflows, industry needs, or performance reasons.
Updated for Blender 4.4 (2025)
This guide has been fully updated for Blender 4.4, reflecting the latest improvements in rendering performance and workflow optimization. From faster GPU rendering in Cycles X to smarter sampling, adaptive denoising, and improved viewport responsiveness, Blender 4.4 introduces meaningful upgrades that can save creators hours of time without sacrificing quality.
Rendering with OptiX on RTX GPUs is now up to 30% faster, thanks to a reworked Cycles GPU kernel that takes better advantage of modern hardware. Adaptive Sampling has also been enhanced, allowing Blender to focus compute power on noisy areas more effectively, resulting in cleaner renders with fewer samples.
The denoising engines, both OptiX and Intel’s Open Image Denoise (OIDN), have been updated for better detail preservation, smoother noise reduction, and broader hardware compatibility across NVIDIA, AMD, Intel, and Apple Silicon.

Blender 4.4 now auto-optimizes tile size during GPU rendering, removing the need for manual configuration in many setups. Plus, viewport performance has been boosted with better overlay rendering and early support for a Vulkan backend, making scene navigation faster even in complex projects.
And if you’re using GPU acceleration, Blender now offers full support for OptiX, CUDA, HIP, oneAPI, and Metal, making high-performance rendering accessible on more systems than ever before.
Whether you’re rendering locally or in the cloud with platforms like Vagon, all the tips and tools in this guide are now tuned to leverage the power of Blender 4.4.
What’s New in Cycles X for Blender 4.4
Cycles X has been one of the biggest game-changers in Blender’s rendering engine history, and in Blender 4.4, it’s gotten even faster. This version introduces smarter sampling techniques, refined GPU acceleration, and improved memory handling, all aimed at reducing render time without sacrificing quality.
One of the most noticeable upgrades is the enhanced support for NVIDIA RTX GPUs using OptiX. Scenes that previously took minutes per frame can now be rendered significantly faster, thanks to more efficient hardware utilization. In many cases, users have reported render time reductions of up to 30% when compared to previous versions.

Cycles X in Blender 4.4 also features better adaptive sampling, which dynamically allocates render power to the noisiest parts of your image, skipping over areas that don’t need as much processing. This results in faster renders with less noise, and less guesswork when setting sample counts.
Whether you’re rendering stills or animations, Cycles X now feels more responsive, more optimized, and more production-ready than ever before. If you’re using Blender 4.4 and not taking advantage of Cycles X’s latest improvements, you’re leaving serious performance on the table.
How Fast Is Fast? Benchmark Comparison: Cycles X vs Eevee vs Other Engines
Understanding Blender’s render engines is one thing, seeing their real-world speed differences is another. Below is a simplified benchmark comparison to help you grasp how long common render tasks take in different engines, based on a medium-complexity test scene (2K resolution, moderate materials, one light source, with denoising).
Render Engine | Avg. Time Per Frame | Best For | Blender 4.4 Performance Notes |
---|---|---|---|
Cycles X (GPU – OptiX) | 18 seconds | Photorealistic scenes, animations | Up to 30% faster in 4.4 with smarter sampling and improved GPU kernel |
Cycles X (CPU) | 45 seconds | High-memory scenes, architectural work | Better memory management in 4.4 but slower than GPU |
Eevee | 2 seconds | Real-time previews, stylized visuals | Real-time rendering, not ray-traced |
LuxCore | 30–60 seconds | Physically accurate lighting | External plugin — slower but great for realism |
Octane (Blender Plugin) | ~15 seconds | High-speed photorealism | Requires setup and GPU compatibility |
Note: Actual results vary by hardware. These numbers reflect average performance on an RTX 3070, Ryzen 9 CPU, and 32GB RAM setup.
For most creators, Cycles X with GPU rendering offers the best blend of quality and speed, especially in Blender 4.4, where OptiX-based acceleration is better than ever.
Understanding Blender’s Render Process (CPU vs GPU)
Blender gives users two main options when it comes to rendering: CPU and GPU. While both can produce high-quality results, the way they handle data and distribute tasks is fundamentally different, and understanding that difference is key to speeding up your workflow.
GPU rendering uses your graphics card to do the heavy lifting. Modern GPUs, especially those in the NVIDIA RTX lineup, are optimized for parallel processing, allowing them to render frames significantly faster. GPU rendering shines in most animation, VFX, and product design workflows, especially with Blender 4.4’s improved OptiX and Cycles X support.

CPU rendering, on the other hand, relies on the computer’s central processor. It’s more precise and stable for extremely complex scenes with large amounts of geometry, making it ideal for architectural visualizations, simulations, or situations where memory limits are a concern. However, it tends to be much slower than GPU rendering.
The choice between CPU and GPU doesn’t just come down to hardware, it also depends on your scene complexity, deadlines, and whether you’re working locally or on a cloud computer like Vagon, which gives you access to high-performance RTX-based render machines instantly.
Before You Upgrade Your Hardware: Tweak These Settings First
It’s tempting to think that faster rendering in Blender means buying a new GPU or upgrading your RAM. And while hardware absolutely matters, it’s not always the smartest (or most affordable) first step.
Before you invest in expensive components, optimize your current setup using Blender’s built-in performance tools. Small changes, like reducing sample counts, adjusting tile size, enabling adaptive sampling, or switching to GPU rendering, can cut render times dramatically without costing a cent.
In fact, most of the techniques in this guide are software-side optimizations. They’re accessible, reversible, and surprisingly effective. Whether you’re working on a high-end workstation or a mid-range laptop, these settings can stretch your existing hardware further than you think.
Start here. Tune your settings. Then decide if an upgrade is truly necessary.
Common Mistakes That Slow Down Your Blender Renders
Before jumping into advanced optimization or upgrading your hardware, it’s important to recognize a few common habits that can quietly sabotage your Blender performance. These issues affect everyone, from beginners to experienced creators, and resolving them can lead to noticeable improvements almost instantly.
One of the most frequent problems is using more samples than necessary. While high sample counts can improve quality, they often add unnecessary render time, especially if you’re not pairing them with denoising or adaptive sampling. In many cases, fewer samples with denoising will produce nearly identical results in half the time.
Heavy visual effects like ray tracing and complex shadows look beautiful, but they come at a cost. Unless they’re essential to your final result, consider disabling them during previews or when working on stylized or low-impact renders. Blender offers fine-grained control to selectively toggle these features.
Creators also tend to leave geometry and assets in the scene that aren’t visible in the final frame. Blender still processes this off-camera data during render time unless you hide or remove it. Using collections, view layers, or camera culling to manage what gets included in the final output can drastically cut down processing time.
Another often overlooked issue is rendering with the CPU when your GPU could do the job faster. Blender 4.4 has made significant improvements to GPU rendering, particularly for users with RTX cards and OptiX enabled. Failing to activate GPU rendering in your settings can result in render times that are two or even three times longer than needed.
Finally, it’s easy to overload your project with unnecessarily detailed assets, high-poly meshes, massive textures, or ultra-dense modifiers. These can cripple even a decent system. Use simplified or proxy models during scene setup and only swap in the high-detail versions when it’s time for final output.
20 Proven Ways to Reduce Render Times in Blender
Before spending money on expensive hardware upgrades, try these practical ways to optimize Blender and improve its rendering performance.
Check out this tutorial by CGMatter for the best Blender render settings to optimize performance.
Tip #1: Reduce Samples
While using as many samples as possible allows Blender to create clearer images and models, each new sample means another second to work on rendering it.
By limiting the number of samples, you can greatly reduce your rendering time, making Blender render faster and optimizing your render settings for faster results. Adjusting Blender max samples render settings can help speed up render times while maintaining quality.
Keep in mind that obtaining fewer samples will affect the quality of the final product, so it’s best to use this method for web-only projects instead of those that require viewing on larger screens.
Pro Tip: Reduce samples for web-based projects where ultra-high resolution isn’t required.
Learn about Rigging Constraints and all the Blender 3D terms from our Blender 3D Glossary.
Tip #2: Do Selective Rendering
An easy way to speed up the rendering process in Blender is to stop rendering the entire image and start rendering only the region of the image that interests you most at that specific moment. You can do this by pressing Shift + B
and dragging on the camera window. This marquee selection tool will ensure that only that particular area is rendered. This approach can help you achieve a faster render in Blender by focusing on what's essential.

Tip #3: Optimize the Tile Size
Tiles are small black boxes that appear on the screen when Blender is rendering the scene. Optimizing the tile size in your Blender performance settings can help speed up render times, especially for users focused on quick results with Blender quick render options.
Tile size is an important factor in minimizing your rendering times and optimizing Blender's fast render settings.
Increasing the number of tiles will make the tile size smaller, allowing the system to focus on a smaller portion of your scene. All cores work on the render until it’s finished, without one core finishing before another. Optimizing the tile size will minimize your rendering time.

Blender has always been capable of increasing the number of tiles, but with recent code updates, you can also change the tile sizes. GPU can only render one tile at a time, while CPU renders multiple tiles at a time, so optimizing tile size is more effective with a CPU.
To dive deeper into how tile size works and how to change it in your settings,
Watch this quick tutorial for a step-by-step walkthrough of tile size optimization in Blender.
Tip #4 Disable Shadows
Shadows and other visual effects require more processing time when rendering. If your project has too many effects and shadows, the rendering time will be longer than expected. For users aiming for a fast Eevee render workflow, disabling unnecessary effects like shadows can drastically improve performance and decrease render time.
If the shadows in your project are not fundamental, you can disable them to improve rendering duration.
Need help finding where to disable shadows in Blender?
Watch this quick tutorial to see how to turn off shadows in both Eevee and Cycles step-by-step.

Tip #5: Focus On Your Scene
What appears in the rendered image should correspond to the “physical” work done to create the set. This approach is particularly effective for those looking to speed up render times and learn how to increase render quality in Blender by focusing resources on essential aspects of the scene. It is useless to model objects, create materials, and set lights for parts of the project that will not be displayed in the render. This strategy helps reduce render time in Blender and makes Blender render faster by concentrating resources on what matters most. If the project includes multiple images from different points of view, plan the images as in a storyboard.
Don’t improvise. For each render, list the point of view, the props, the necessary materials, the finishes, the technical details, and the critical aspects you can foresee. This phase will save you time in the execution of this project and in future ones.

Tip #6: Speed Up Your Rendering with Vagon
When the goal is to cut down rendering times, every second saved is a victory. But what if you could do more than just save a few seconds?
With Vagon’s cloud PCs powered by 48 cores, 4 x 24GB RTX enabled Nvidia GPUs and 192GB of RAM, watch your Blender projects render faster than ever. It’s easy to use, right in your browser. You can transfer your workspace and files in just a few clicks and try it yourself!
After launching your Vagon machine, you can open Blender just like you would on your local desktop, no setup required. Upload your .blend files using drag-and-drop or connect cloud storage to transfer assets. Once inside Blender, switch to GPU Compute in the Preferences tab and select OptiX to fully leverage the power of the RTX GPUs under the hood. Whether you’re rendering a single high-resolution frame or a multi-scene animation, Vagon dramatically reduces wait times while keeping your local device free for multitasking. When your render is complete, simply download the result or sync it back to your storage. For users dealing with heavy scenes, complex lighting, or time-sensitive delivery, Vagon offers a flexible and scalable solution that removes the typical rendering bottlenecks.
You can also check out our GPU Guide for tips to use GPU, along with speed up and acceleration tips for Blender 3D.
Tip #7: Adjust Clamp Values
Indirect and Direct Clamp values are settings you can balance between render output quality and render duration. While both Clamp values reduce noise over light bounced samples to increase image accuracy, direct clamp affects the pixels that have not bounced yet, and indirect clamp affects the pixels that have bounced multiple times. Adjusting these values can help you achieve a faster render in Blender Cycles by balancing quality and speed.
Indirect and Direct Clamp values are part of Blender Cycles render settings that allow you to balance output quality and render speed. Proper adjustment of these settings can help achieve fast Cycles render performance for projects needing high-quality outputs.
Need a quick walkthrough?
Check out this short tutorial to see how Clamp values work in practice and how to adjust them effectively.

Tip #8: Enable Adaptive Sampling
It’s not as new and popular as Cycles X, but last year Blender released Adaptive Sampling in Blender 2.83 to reduce rendering times by reducing sample sizes for complex scenes. By using Adaptive Sampling, you can efficiently distribute processing power.
Just go to the Samples tab in Blender and check the Adaptive Sampling checkbox.
Watch this tutorial for a simple breakdown of how Adaptive Sampling works and how to apply it effectively in your workflow.

Tip #9: Activate Denoising
Denoising is another way to reduce rendering times. If you have an OptiX compatible GPU, you can activate Denoising to increase image quality by decreasing the noise in your render output. The OptiX engine uses AI to remove noise from your image.
You can check the Denoising parameters in the official Blender guide. To activate Denoising, go to the Denoising tab in Blender and adjust your settings according to your output preferences.
Watch this step-by-step tutorial to learn how to enable and tweak denoising settings for better performance and image quality in your Blender renders.

Tip #10: Use the Render Layers
Blender offers Render Layers as a powerful way to manage and optimize complex scenes. Instead of rendering everything at once, you can isolate different elements, like characters, backgrounds, or lighting setups, into separate layers. This allows you to modify, render, and re-render only the parts that matter, without affecting the entire scene.
By using Render Layers in combination with View Layers and the Compositor, you gain more control over your workflow, reduce render times, and make scene updates much easier. It’s especially useful when working on projects that involve animation, VFX, or iterative changes to specific elements.
Check out this tutorial to see how to set up and use Render Layers effectively in Blender, including how they interact with the Compositor.

Learn Rigify and all the Blender 3D terms from our Blender 3D Glossary.
Tip #11: Switch to GPU Rendering
The GPU, designed primarily for fast image creation, uses a graphics card for rendering. While CPU and GPU rendering are similar in how they are handled, the GPU is much more powerful and can process instructions of many cores simultaneously. This can significantly speed up Blender render times, making Blender render faster and optimizing performance.
The use of CPU and GPU rendering depends on specific needs. The architectural industry may benefit from CPU rendering, which takes longer but generates higher quality images. In contrast, industries focused on managing complex, graphics-intensive processing, virtual reality, and AI innovation, such as animation, film, and product design, may benefit more from GPU rendering, especially when using Blender on a cloud computer.

In Blender 4.4, GPU rendering is more accessible than ever, thanks to expanded compatibility across major platforms. In addition to OptiX for NVIDIA RTX cards and HIP for AMD GPUs, Blender now offers official support for Intel Arc GPUs using the oneAPI backend. This means creators using newer Intel graphics cards can take full advantage of GPU acceleration for Cycles rendering, bringing significant speed improvements even on non-NVIDIA systems.
To enable GPU rendering with Intel Arc, go to Preferences > System > Cycles Render Devices, and select oneAPI as your backend. Then, under Render Properties, switch to GPU Compute to begin rendering with your Intel hardware.
Whether you’re using NVIDIA, AMD, or Intel, Blender 4.4 ensures high-performance rendering is no longer limited to one ecosystem.
Watch this tutorial for a step-by-step guide on how to activate and optimize GPU rendering in Blender.
Still unsure whether to use CPU or GPU? Watch this video by Curtis Holt explaining the key differences.
Tip #12: Remove Unnecessary Polygons
A polygon in 3D modeling refers to a filled, closed shape. Not all scenes need the highest quality settings. For example, scenes that are blurry or focus on a distant object require less intricate information, meaning you can drop unnecessary polygons and reduce render duration.
This approach, known as Level of Detail (LOD), is often used in game development, and there are various techniques to optimize game assets in Blender to ensure they render quickly without compromising quality.

Tip #13: Deactivate Ray Tracing
Ray tracing, essential for creating realistic lighting, is resource-intensive and can drastically increase render times. If you’re on a tight schedule, this can be problematic.
If you’re using Cycles, you can’t turn off ray tracing; it’s an inherent part of how Cycles work. However, the older Blender internal renderer uses scanline rendering instead of ray tracing, allowing you to disable ray tracing to speed up rendering, though this would result in entirely black images in Cycles.
You can disable ray tracing globally in the Render menu’s Shading panel.
Watch this quick video to see how to toggle ray tracing-related settings and reduce render times effectively in Blender.

Tip #14: Disable Ambient Occlusion
Ambient occlusion (AO) is used to create soft shadows in a scene, particularly valuable for indirect lighting. However, implementing AO requires many hours of rendering. Disabling AO can save time if the scene doesn’t need indirect shadows. You can use the AO pass instead to achieve a similar effect without slowing the rendering process.
Watch this tutorial to see how to toggle Ambient Occlusion settings in Blender and use the AO pass effectively.

Tip #15: Improve Speed By Checking the CPU Cores
It’s easy to overlook the processes running in the background when rendering. You can speed up the rendering process by halting all unused processes and plugins. It’s crucial to note which features you can do without. For example, disable the motion graphics if you don’t need motion blur.
Minimizing features and applications frees up extra power for rendering, saves time by decreasing render duration, and prevents applications from unexpected crashes and issues. This is particularly crucial if you need to use Blender on a low-end device, where every bit of processing power counts.

Tip #16: Disable Unnecessary Features And Programs
It’s easy to overlook the processes running in the background when rendering. You can speed up the rendering process by halting all the unused processes and plugins. It’s crucial to note which features you can do without. For example, disable the motion graphics if you don’t need motion blur.
Minimizing the features and applications frees up extra power for rendering and saves time by decreasing the render duration, and prevents application from unexpected crashes and issues.

Tip #17: Activate Blender’s Persistence Data
When you click the render button, the system calculates and caches the first frame of your scene. The following frames depend on the cached information from the first frame, meaning your scene’s components are no longer recalculated in every frame, drastically improving your rendering speed.
Persistent Data works great for still scenes like interior architectural renderings but doesn’t yet support caching animated objects and increases memory consumption. You can activate this feature by heading to Render Properties, selecting the ‘Performance’ tab, then the ‘Final Render’ subtab, and selecting ‘Persistent Data’.
Watch this tutorial to learn exactly how and when to use Persistent Data for faster, more efficient renders.

Tip #18: Reduce your Cycles X Sampling Count
Sampling is a render option in the Cycles X rendering engine that determines the number of light computations required to render a scene. As the sample count increases, the precision of the light calculations improves, resulting in a cleaner render but also an increased render time. Adjusting sampling is crucial for those wondering how to reduce samples in Blender and achieve faster renders.
Having a higher sample count is usually beneficial, but there’s a point where more samples are barely noticeable. Conducting a performance test will help determine the best sample count for clean and fast renders.

In Blender 3D, you can configure the most samples, least samples, noise threshold, and time limit.
Navigate to Render Properties > Sampling > Render to adjust the sample counts. Set the Max Samples value to 500 samples and increase until satisfied with the quality of the render.
Tip #19: Decrease the Number of Light Bounces
Light bounce rate is set at the maximum level by default for better image quality. However, it doesn’t always need to be at this level. If you have the flexibility to decrease light bounces, it will make a difference in your project’s rendering times. This adjustment is one of the key strategies in Blender to render faster by reducing unnecessary light calculations.
Infinite light bounces mean infinite light reflections in your project, but you can manually decrease this value in your Blender render settings to reduce your rendering times.

Tip #20: Reducing Memory Usage During Rendering
When working on detailed scenes, excessive memory consumption can lead to crashes or slow rendering. Optimizing memory usage ensures a smoother workflow and faster rendering times.
Optimize Textures: Reduce texture resolutions where possible, and use compressed file formats like JPEG or DDS to save memory.
Instancing: Use instancing for repetitive objects (e.g., trees, furniture) instead of duplicating geometry. This significantly reduces memory overhead.
Geometry Simplification: Simplify unused or hidden geometry in the scene to avoid unnecessary calculations during rendering.
Tile Size Adjustment: For CPU rendering, use larger tile sizes to optimize memory usage and performance; for GPU rendering, smaller tiles may be more efficient.
These tips collectively help you create a more efficient and optimized workflow, improving both rendering times and overall project productivity.
Frequently Asked Questions (FAQs):
How can I reduce render time in Blender?
Learn various techniques to decrease render time in Blender, from optimizing settings to using powerful hardware.
What are the best practices to make Blender render faster?
Discover best practices like reducing samples, optimizing tile size, and using GPU rendering to speed up Blender.
How does switching to GPU rendering affect Blender's performance?
Understand the benefits of GPU rendering and how it can significantly speed up rendering times in Blender.
What are the most effective Blender settings for faster rendering?
Explore which settings in Blender can be adjusted to achieve faster rendering without compromising quality.
How do I optimize Blender for rendering on a low-end device?
Get tips on how to tweak Blender settings to improve rendering performance on less powerful hardware.
Can I render animations faster in Blender?
Find out how to reduce rendering times for animations in Blender with efficient techniques and settings adjustments.
What are the best settings for Blender photorealistic render?
To create photorealistic renders in Blender, start by using Cycles for its advanced ray-tracing capabilities. Use HDRIs for realistic lighting, fine-tune Blender max samples render settings to reduce noise, and enable Subsurface Scattering for lifelike materials like skin. High-resolution textures and accurate indirect clamp values also contribute to achieving photorealistic results.
How can I make Blender less laggy?
To reduce lag in Blender, use Collections to hide unnecessary objects and switch the viewport to Solid mode for lighter rendering. Lower viewport subdivisions and enable Simplify settings for complex scenes. In Preferences, allocate more memory and threads to Blender while disabling overlays to improve performance, ensuring smoother navigation.
Why does Blender take so long to render?
Blender renders can take a long time due to high sample counts, complex lighting, or insufficient hardware. Optimize Blender Cycles render settings by reducing samples, enabling Adaptive Sampling, and lowering light bounces. Switch to fast Eevee render workflows for non-photorealistic projects or consider upgrading your hardware for faster performance.
How long does it take to render an animation in Blender?
Render times for animations depend on scene complexity, resolution, and hardware. Each second of animation at 30 FPS requires rendering 30 frames, which adds up quickly. Use fast Cycles render settings, reduce sample counts, or leverage cloud-based GPUs like Vagon to speed up rendering. For high-quality animations, rendering may take hours or even days without optimization.
How can I increase FPS in Blender?
To improve FPS in Blender’s viewport, hide unused objects, reduce texture resolution, and lower subdivision levels for detailed models. Use Simplify settings and switch Playback Sync to Frame Dropping for smoother previews. Upgrading to a high-performance GPU or adjusting Blender performance settings can further enhance FPS for real-time playback.
Which is the fastest render engine for Blender?
The fastest render engine depends on your project. Cycles offers high-quality results for photorealistic renders but requires powerful hardware. Eevee is faster and ideal for real-time renders and animations. External engines like Octane and Redshift are renowned for their speed and efficiency, while LuxCore provides physically accurate lighting.
What is the best hardware setup for rendering in Blender?
For optimal performance, use a high-core-count CPU for complex simulations, an NVIDIA RTX GPU for accelerated Cycles rendering, and at least 32GB of RAM to handle large scenes efficiently. A fast NVMe SSD can also speed up file loading times.
How do I optimize Blender for large projects?
To work efficiently on large projects, use Collections to manage assets, enable Simplify settings to reduce viewport lag, and cache simulations to avoid recalculating physics. Working with linked assets instead of duplicating objects can also improve performance.
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Trial includes 1 hour usage + 7 days of storage.
Get Beyond Your Computer Performance
Run applications on your cloud computer with the latest generation hardware. No more crashes or lags.

Trial includes 1 hour usage + 7 days of storage.
Get Beyond Your Computer Performance
Run applications on your cloud computer with the latest generation hardware. No more crashes or lags.

Trial includes 1 hour usage + 7 days of storage.
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Run applications on your cloud computer with the latest generation hardware. No more crashes or lags.

Trial includes 1 hour usage + 7 days of storage.

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Vagon Blog
How to Run Photoshop Smoothly Without a GPU
Comparing Amazon WorkSpaces vs. Citrix for High Performance Virtual Desktops
Learn SolidWorks Online with the Best Courses and Resources in 2025
Instant Connection For Pixel Streaming & Vagon Streams Is Now Live
The Best Photoshop Alternatives to Use in 2025
How to Speed Up Nuke Renders Without Upgrading Your PC
The Best Ways to Use Adobe Premiere Pro on iPad
How To Use Unity 3D On iPad & Tablets?
The Best Ways to Run Adobe After Effects on iPad
Vagon Blog
Run heavy applications on any device with
your personal computer on the cloud.
San Francisco, California
Solutions
Vagon Teams
Vagon Streams
Use Cases
Resources
Vagon Blog
How to Run Photoshop Smoothly Without a GPU
Comparing Amazon WorkSpaces vs. Citrix for High Performance Virtual Desktops
Learn SolidWorks Online with the Best Courses and Resources in 2025
Instant Connection For Pixel Streaming & Vagon Streams Is Now Live
The Best Photoshop Alternatives to Use in 2025
How to Speed Up Nuke Renders Without Upgrading Your PC
The Best Ways to Use Adobe Premiere Pro on iPad
How To Use Unity 3D On iPad & Tablets?
The Best Ways to Run Adobe After Effects on iPad
Vagon Blog
Run heavy applications on any device with
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San Francisco, California
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Vagon Blog
How to Run Photoshop Smoothly Without a GPU
Comparing Amazon WorkSpaces vs. Citrix for High Performance Virtual Desktops
Learn SolidWorks Online with the Best Courses and Resources in 2025
Instant Connection For Pixel Streaming & Vagon Streams Is Now Live
The Best Photoshop Alternatives to Use in 2025
How to Speed Up Nuke Renders Without Upgrading Your PC
The Best Ways to Use Adobe Premiere Pro on iPad
How To Use Unity 3D On iPad & Tablets?
The Best Ways to Run Adobe After Effects on iPad

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