




How To Use Unity 3D On iPad & Tablets?
How To Use Unity 3D On iPad & Tablets?
How To Use Unity 3D On iPad & Tablets?
Published on May 14, 2025
Table of Contents
Unity has become a cornerstone in the world of game development and interactive 3D experiences. From indie developers building their first prototypes to AAA studios creating cross-platform hits, Unity offers the flexibility and power needed to bring ideas to life. Its extensive toolset, real-time rendering capabilities, and broad platform support make it one of the most popular engines in the industry.
At the same time, the way we work is changing. Developers are no longer tied to desks or bulky setups. The rise of remote work, digital nomadism, and flexible workflows has created a growing demand for mobile-friendly solutions that support creative productivity on the go. For many, the iPad has become more than just a secondary device. With its high-resolution screen, multitouch interface, Apple Pencil support, and powerful chipsets, it's a legitimate tool for design, art, and even 3D content creation.
But here’s the catch. Unity isn’t available as a native app on iPad. The Unity Editor was designed for desktop operating systems like Windows, macOS, and Linux. This means you can’t simply install Unity from the App Store and start developing games directly on your tablet.
Still, that doesn’t mean Unity and iPad are incompatible. Quite the opposite.
Thanks to a combination of powerful cloud computing, remote desktop solutions, and complementary iPad apps, it's now possible to run and interact with the full Unity Editor from your iPad. Whether you're testing your game, sculpting a character, editing code, or working on textures, there are real ways to incorporate your iPad into your Unity workflow.
If you’re just starting your journey or want to refresh your knowledge, check out our complete guide to Unity to cover all the fundamentals.

In this guide, we’ll walk you through every method available to make Unity work on iPad. You’ll learn about screen mirroring, using cloud computers like Vagon, testing with Unity Remote, and leveraging native iPad tools that support Unity development. We’ll explain what each method offers, how to set it up, and which one fits your workflow best.
Let’s explore how you can take your Unity development mobile, without giving up the power and flexibility you need.
Why Unity Doesn’t Run Natively on iPad
If you're hoping to download Unity from the App Store and start building your next game on an iPad, it's important to understand why that’s not currently possible. While the iPad is a powerful device, there are key reasons why the Unity Editor hasn’t been developed for iPadOS.
First, Unity was designed as a desktop-grade development environment. It relies heavily on a traditional file system, supports a wide array of external tools and libraries, and depends on access to operating system-level features that are restricted or unavailable on iPadOS. Unity projects typically involve asset pipelines, large codebases, version control integrations, and native builds. These processes are tailored for operating systems like Windows, macOS, and Linux, not for the sandboxed environment of iPadOS.
The iPad also lacks the multitasking capabilities and file management access that Unity needs to function as intended. While iPadOS has made significant strides in productivity features, it still doesn’t allow the same degree of flexibility developers expect from a desktop system. Features like background compilation, direct folder access, and custom environment variables are either limited or unsupported.
Performance is another factor. Although newer iPad models like the iPad Pro use Apple’s powerful M-series chips, running Unity Editor is about more than processing power. The editor is a large, complex application that relies on GPU acceleration, disk read and write speed, and system-level integrations. Without a major redesign, it wouldn’t run efficiently or reliably on iPadOS.
Then there’s Unity Technologies’ current roadmap. Their development efforts are focused on enhancing performance, supporting more platforms for game deployment, and integrating advanced rendering systems. A dedicated Unity Editor for iPad would require significant engineering time, a custom UI overhaul, and ongoing maintenance. There has been no public indication that such an effort is in progress.
From indie teams to giants, many top game development companies use Unity as their engine of choice, and it’s easy to see why.
Despite these limitations, the developer community has found creative ways to make Unity accessible on iPad. From mirroring the editor from a Mac or PC, to running Unity on a cloud-based machine and controlling it remotely, there are solutions that allow you to use Unity from your tablet.
In the next sections, we’ll explore those methods in detail and help you find the best approach based on your goals, gear, and workflow.
Method 1: Screen Mirroring Unity from Desktop to iPad
If you already own a capable desktop or laptop, screen mirroring is a convenient way to interact with the Unity Editor from your iPad. It doesn’t require you to install Unity anywhere else, and it offers the comfort of using your iPad as a portable workstation while still relying on your main computer to do the heavy lifting.
Why Use Screen Mirroring?
Screen mirroring allows you to take advantage of your desktop’s processing power while using your iPad as a second screen or remote access point. It’s useful for tasks like testing UI, viewing layouts, editing components, and even reviewing animations. For anyone who prefers working away from their desk or moving between environments, this approach adds flexibility to your Unity workflow.
Tools You Can Use
There are a few leading apps that make screen mirroring Unity to an iPad seamless. Each one works best in different scenarios and has its own performance considerations.
1. Sidecar (macOS and iPad only)

Sidecar is Apple’s native solution for using your iPad as a wireless or wired display with a Mac. If both your devices are signed into the same Apple ID and meet system requirements, Sidecar works out of the box.
It supports Apple Pencil input, multitouch, and a smooth visual experience when using it on a local network. To activate it, go to System Settings on your Mac, select Displays, and add your iPad. You can then move Unity’s window to the iPad and work from there.
However, if your Mac is older or underpowered, you may experience lag, stutter, or reduced resolution. Since Unity is a resource-intensive application, real-time interaction in Sidecar may feel sluggish on machines with limited RAM or GPU capacity.
2. Duet Display
Duet Display works with both macOS and Windows, making it more versatile than Sidecar. It allows your iPad to act as a second display, with support for touch and Apple Pencil input. You install a desktop companion app, connect your devices, and Unity becomes available on your iPad screen.
Duet is great for quick edits, interface testing, or moving between different parts of your project. However, like Sidecar, it depends entirely on your main machine’s hardware. If your PC or Mac isn’t powerful enough to run Unity smoothly, the experience on your iPad will reflect that. Frame drops, delayed touch input, and visual glitches can make complex tasks frustrating.
3. Parsec
Originally developed for cloud gaming, Parsec has quickly become a favorite among developers needing low-latency remote access. It works with Windows and macOS, supports keyboard and mouse input, and delivers a responsive experience when connected over fast networks.
Parsec is ideal if you're looking to access Unity on a machine in another room or even across the country. While you’ll still need a powerful host computer, Parsec's efficiency allows Unity to feel smooth and usable, even over the internet.
Again, keep in mind that if your host machine struggles to run Unity well on its own, mirroring it via Parsec won’t improve the experience. Instead, it may expose bottlenecks more clearly, especially when interacting with heavier projects.
What About Apple Pencil and Touch Input?
Each of these tools offers some degree of touch or stylus support. With Sidecar and Duet, you can tap, click, and drag using your Apple Pencil, making it easier to interact with Unity’s interface. However, Unity was not designed with touch-first input in mind, so multitouch gestures or pressure sensitivity won’t be fully functional inside the editor. The Apple Pencil works well for pointing and precise selection, but not for drawing or sculpting directly within Unity.
Performance and Usability Trade-offs
Using your iPad as a mirrored Unity workspace brings several advantages. You don’t have to install Unity on another system, your project files remain centralized, and you’re working in the same environment you’re already comfortable with. It’s an easy way to make your development process more flexible.
However, screen mirroring has its limitations. It still relies entirely on a local desktop or laptop. If that machine isn’t powerful enough, your experience on the iPad will suffer. Input may lag, resolution might dip, and multitasking will be limited. The Unity interface also wasn’t built for tablets, so gestures feel unnatural and touch navigation can be clunky.
Despite those limitations, screen mirroring remains one of the fastest and most cost-effective ways to bring Unity to your iPad. It’s particularly useful for testing, reviewing, or light editing tasks from a more comfortable or mobile setup.
For smoother gameplay and better builds, apply these Unity optimization tips to boost performance without sacrificing quality.
Next, we’ll explore how to use a cloud-based computer to run Unity directly from your iPad without needing a local machine at all.
Method 2: Run Unity on iPad Using Vagon Cloud Computer
If you want to run the full Unity Editor on your iPad without relying on your own hardware, cloud computing is the most effective option. This method gives you access to a high-performance desktop environment that runs Unity seamlessly and streams the entire experience to your iPad through a web browser. It’s a powerful setup that brings professional development workflows to a mobile device.
Why Use a Cloud Computer?
Unity is a resource-intensive application. It needs a fast CPU, a dedicated GPU, and plenty of memory to run efficiently—especially when working with complex scenes or real-time lighting. Need to understand how Unity leverages graphics hardware? Here’s a quick breakdown of how to use a GPU with Unity Editor and why it matters for performance.
Most iPads, despite their performance on paper, aren’t built to handle that kind of workload. With a cloud computer, you're effectively renting a high-end workstation that handles all the heavy lifting while your iPad becomes a remote control surface.
Why Vagon Cloud Computers?
While there are general-purpose cloud desktop platforms available, such as Shadow and Paperspace, these services aren’t built specifically for creative work. Vagon is. It’s purpose-built for running professional creative apps like Unity, Blender, and Unreal Engine. The hardware configurations are tailored for GPU-heavy tasks, and the system is optimized for low-latency streaming and fast file access.
More importantly, Vagon is designed with creators in mind. You don't need to configure virtual machines or deal with complex system settings. It’s plug-and-play. You select your performance level, launch your cloud computer, and start working. It’s fast, stable, and specifically optimized for tools like Unity.
If you’re specifically looking to make the most of your tablet, Vagon has tailored support for iPad and tablet workflows, making it even easier to use Unity in a mobile-first environment.
Setting Up Vagon with Unity
Getting started is straightforward:
Create a Vagon account and choose a machine profile that suits your performance needs.
Launch your cloud computer and access it directly from your iPad’s browser.
Inside the Vagon desktop, open Unity Hub and install the version of Unity you need.
Upload or download your project files using cloud storage options or Vagon’s file transfer tools.
Begin working in the full Unity Editor as if you were on a high-end desktop.
No installations are required on your iPad. Everything runs in the browser.
You can also download the Vagon app for a smoother experience on supported platforms if you'd prefer to work outside the browser.
Using iPad Accessories
For the best experience, we recommend using a Bluetooth keyboard and mouse alongside your iPad. Unity relies heavily on keyboard shortcuts and precise cursor control, both of which are difficult to replicate using touch alone. Apple Pencil works well for pointing, selecting, and dragging, but it won’t offer pressure sensitivity or gesture support inside Unity. Think of your iPad as the window into your cloud-powered development environment.
Performance and Workflow
Because everything runs on a remote machine, performance doesn’t depend on your iPad model. Whether you’re using a base iPad or an M2 iPad Pro, your Unity experience will be determined by your selected cloud computer configuration and your internet connection. A stable, fast connection will give you smooth input, low latency, and a reliable development session.
Vagon allows you to save your files to its built-in cloud storage or transfer them to your local drive. You can also sync projects with services like Dropbox, Google Drive, or GitHub, which makes it easy to switch between environments or share files with teammates.
Who Should Use Vagon?
If you don’t have a high-performance PC or Mac—or if you want the flexibility to develop from anywhere—Vagon is the most capable solution for running Unity on an iPad. It’s ideal for digital nomads, students, freelance creators, and remote teams looking for a consistent, powerful setup without investing in expensive hardware.
Want a deep dive into this workflow? Here’s our full walkthrough on using Unity on a cloud computer with tips for maximizing performance and flexibility.
Method 3: Testing with Unity Remote App
If you’re developing mobile games or apps with Unity and want to preview your work on an iPad, the Unity Remote app offers a quick and simple solution. While it doesn't let you run the full Unity Editor on your iPad, it does allow you to test how your project behaves on a physical device without having to build and deploy every time.
What Is Unity Remote?

Unity Remote is a mobile app developed by Unity Technologies that mirrors your game’s view from the Editor onto your iOS or Android device. When connected, it streams inputs from the device back to Unity, so you can test touch controls, UI responsiveness, accelerometer data, and other device-specific features in real time.
This is especially useful when developing games intended for mobile platforms, as it gives you direct feedback on how your content will perform and feel on the target hardware.
How to Set It Up on iPad
Download the Unity Remote 5 app from the App Store on your iPad.
Connect your iPad to your computer via USB.
Open your Unity project on your desktop and go to Edit > Project Settings > Editor.
Under the “Device” dropdown, select your connected iPad.
Press Play in the Unity Editor. Your game view will be streamed to your iPad screen, and the iPad’s input will be sent back to Unity.
This setup works with both Mac and Windows computers, but make sure you have the appropriate iOS device drivers and permissions enabled, especially on Windows.
What You Can and Can’t Do
Unity Remote is designed for testing, not development. You’re not running the game on your iPad directly; instead, you’re seeing a stream from your editor. The visual fidelity is lower, and performance can be inconsistent. However, it’s extremely useful for catching layout issues, verifying touch zones, and seeing how UI elements behave across different screen sizes.
You can test:
Touch and multi-touch input
Accelerometer or gyroscope-based controls
UI scaling and responsiveness
Input delays and interactions
You can’t:
Measure real performance or frame rate
Use device-specific features like ARKit or metal shaders accurately
Debug mobile-specific bugs that occur only in native builds
For full-scale testing, you’ll still need to build and deploy the app through Xcode or your chosen build pipeline. But for rapid iteration during development, Unity Remote can save you hours.
When to Use Unity Remote
Unity Remote is best used in the early stages of development when you're refining your user interface, testing game mechanics, or validating input. It gives you a fast feedback loop without the hassle of frequent builds. That said, don’t rely on it alone. Always do final testing on a deployed build, as performance, touch precision, and behavior can vary significantly between Unity Remote and a native app.
Alternative Tools That Support Unity Workflows on iPad
If you're looking for a full-featured replacement for Unity that runs natively on iPad, the short answer is that one doesn’t exist. Unity is a professional game engine with an extensive toolchain, deep platform integration, and a powerful scripting environment. It was built for desktop operating systems, and replicating that experience within the constraints of iPadOS simply isn’t practical with current technology.

However, that doesn’t mean your iPad can’t contribute meaningfully to your Unity workflow. In fact, the iPad can be an incredibly versatile creative tool, especially when paired with apps that focus on 3D modeling, sculpting, painting, or scripting. These apps don’t replace Unity, but they make it easier to work on specific parts of a project while away from your main development environment.
For hard-surface modeling and precision work, Shapr3D stands out. It’s a CAD-focused tool with a clean interface designed around Apple Pencil. It allows you to create props, architectural structures, or environment pieces with precise dimensions. You can export your models in formats like OBJ and STEP, though materials and textures are not preserved. For Unity integration, the best approach is to export your model, refine it in Blender or a similar tool, and then bring it into Unity.
If you’re creating characters or more organic models, Nomad Sculpt offers a sculpting-first approach optimized for multitouch and stylus input. It’s popular with 3D artists for its intuitive interface and depth of control. You can export your models as GLTF or OBJ files, and with some light cleanup, they’re ready for Unity. This makes Nomad a great tool for prototyping characters, creatures, or any model that benefits from a more artistic workflow.
Procreate remains one of the most powerful tools on iPad for digital painting. It also supports 3D model painting, allowing you to apply textures directly to imported geometry. While it doesn’t export the 3D models themselves, it lets you export high-quality texture maps that can be applied to your Unity assets. This is perfect for hand-painted textures, stylized assets, or UI elements.
When it comes to scripting, Textastic is a lightweight code editor that supports C#, the language used by Unity. You can use it to write or modify scripts and sync them through GitHub, Dropbox, or iCloud. While it doesn’t replace an IDE or compile code, it’s a helpful tool for reviewing and writing logic while mobile.
If you're interested in building interactive projects directly on iPad, there are a few game engine alternatives designed specifically for mobile use. Codea is one of the most advanced. It uses Lua as its scripting language and lets you write and test code directly on your iPad, complete with real-time rendering. It’s not as powerful as Unity, but it offers a strong combination of flexibility and creative control in a completely mobile environment.
GDevelop is another option. It’s a visual game engine available via web browser, including on iPad, and uses a no-code interface. It supports 2D game development and allows for quick prototyping, especially for educational projects or lightweight games. While it lacks the depth of Unity, it’s accessible, fast to learn, and doesn’t require installation.
HyperPad rounds out the list as a drag-and-drop engine tailored for iPad users. It's well-suited for simple 2D games and interactive experiences, especially for beginners or students who want to explore game development without diving into code.
None of these tools match Unity in terms of capability or scalability, but they offer something different: freedom to experiment, create, and iterate directly from your iPad. Whether you’re refining models, sketching textures, editing scripts, or testing small concepts, your iPad can become a valuable part of your creative toolkit.
Advantages and Disadvantages of Using Unity on iPad
Running Unity on an iPad isn’t the traditional way to develop games, but it’s becoming a more viable option thanks to cloud computing and remote access tools. Whether you’re using a solution like Vagon or mirroring Unity from your desktop, there are real advantages—and a few trade-offs—to keep in mind.
The biggest benefit is flexibility. With the right setup, you can access the full Unity Editor from your iPad, whether you're on the couch, traveling, or simply stepping away from your desk. You’re no longer tied to a single physical location or machine. This kind of mobility is a huge win for digital nomads, freelancers, and creators who prefer a more dynamic work style.
Cloud platforms like Vagon eliminate the need for high-end local hardware. Instead of investing in an expensive desktop rig, you can rent the computing power you need and stream Unity directly to your iPad through a browser. This not only saves space and cost, but also gives you access to powerful GPUs and fast performance wherever you go.
There’s also the advantage of blending your iPad with apps built for creativity. Whether you're sculpting a character in Nomad Sculpt or painting textures in Procreate, you can build and refine assets from anywhere, then bring them into Unity when you’re ready.
But this workflow does come with limitations. You’re still relying on either a desktop machine or a cloud computer to run Unity. The iPad itself isn’t doing the heavy lifting, which means you’re always dependent on a strong internet connection for a smooth experience. Latency, lag, and occasional input issues can be a factor, especially when working on large projects or using complex features in Unity.
Touch interaction is another limitation. While Apple Pencil works for pointing and clicking, Unity’s interface wasn’t built for multitouch or gesture-based input. A Bluetooth keyboard and mouse are practically essential if you want to work efficiently.

Despite these challenges, the ability to run Unity on an iPad—even indirectly—opens up a new level of freedom for developers. With the right tools and expectations, it’s a workflow that can support serious creative output beyond the traditional desktop setup.
Need inspiration? Take a look at these creative Unity projects that showcase what’s possible with the engine and a little imagination.
Conclusion
Running Unity on an iPad might not seem practical at first, but with the right tools, it’s more achievable than ever. While the Unity Editor doesn’t run natively on iPadOS, you can still access the full development environment through cloud solutions like Vagon or by mirroring from a desktop computer. You can also use iPad-native apps to support modeling, painting, and scripting tasks—effectively turning your iPad into a portable companion in your game development workflow.
This setup isn’t without its limitations. You’ll need a strong internet connection, and certain features like multitouch or local compiling aren’t available. But the flexibility it brings is significant. Whether you're working remotely, sketching assets on the go, or testing builds from the couch, the iPad gives you freedom without sacrificing access to professional tools.
Once you're set up, supercharge your project with community-tested tools from our list of top Unity plugins, recommended by Reddit.
If you're ready to untether your development process and take Unity wherever you are, the iPad paired with the right platform, especially a purpose-built solution like Vagon, can help you do just that.
Frequently Asked Questions (FAQs)
As more developers explore remote workflows and mobile productivity, the idea of using Unity on an iPad continues to spark questions. Below are the most common ones we’ve seen across community forums, Reddit, and support threads, along with clear answers to help guide your setup and expectations.
Can I install Unity directly on an iPad?
No. The Unity Editor is not available as an app for iPadOS. Unity is designed for desktop operating systems like Windows, macOS, and Linux. There’s no official plan announced by Unity Technologies to bring the Editor to iPad.
What’s the best way to use Unity on an iPad?
Using a cloud computer service like Vagon is currently the best option. It allows you to run the full Unity Editor in a powerful cloud desktop and stream it to your iPad via browser. It doesn’t require any installation or local hardware beyond your tablet and a stable internet connection.
Can I use Unity Remote on iPad to test my game?
Yes. Unity Remote is available on the App Store and lets you stream your Game view from the Editor to your iPad. It’s ideal for testing touch input, UI layouts, and motion-based interactions, but it doesn’t reflect final performance and visual fidelity.
Is a high-speed internet connection necessary?
Yes. Whether you’re using cloud computing or mirroring Unity from your desktop, a fast and stable internet connection is essential for low latency and a smooth experience. Wired connections or strong Wi-Fi are recommended.
Can I use Apple Pencil with Unity?
You can use Apple Pencil for basic pointer control in remote desktop or mirroring setups, but Unity doesn’t natively support pressure sensitivity or gestures. For drawing and sculpting, apps like Procreate or Nomad Sculpt offer a better Apple Pencil experience.
Where are my project files stored if I use Unity on a cloud computer?
If you're using Vagon, your files can be saved directly to the cloud machine or downloaded to your iPad afterward. You can also connect your workflow to cloud storage services like Dropbox or Google Drive to sync files between devices.
Can I build and publish iOS apps using Unity on iPad?
Not directly. Building for iOS still requires Xcode and a macOS environment. If you’re using a cloud Mac service or remote Mac setup, you can technically handle the build pipeline remotely, but the iPad itself cannot compile or deploy apps to the App Store.
What are some lightweight game engine alternatives that work on iPad?
If you’re looking to build interactive experiences directly on iPad, there are options like Codea, GDevelop, HyperPad, and Construct 3. These engines support simple 2D development with either scripting or visual logic. They aren’t Unity-level tools, but they’re good for prototyping or learning. Running into issues? This breakdown of common Unity problems and how to solve them might save you hours of frustration.
Can I collaborate on Unity projects from iPad?
Yes, especially if your project is managed through version control platforms like GitHub or cloud storage. While you’ll still need a desktop or cloud machine to run Unity itself, you can review code, edit scripts, share assets, and track progress from your iPad using supporting apps.
Unity has become a cornerstone in the world of game development and interactive 3D experiences. From indie developers building their first prototypes to AAA studios creating cross-platform hits, Unity offers the flexibility and power needed to bring ideas to life. Its extensive toolset, real-time rendering capabilities, and broad platform support make it one of the most popular engines in the industry.
At the same time, the way we work is changing. Developers are no longer tied to desks or bulky setups. The rise of remote work, digital nomadism, and flexible workflows has created a growing demand for mobile-friendly solutions that support creative productivity on the go. For many, the iPad has become more than just a secondary device. With its high-resolution screen, multitouch interface, Apple Pencil support, and powerful chipsets, it's a legitimate tool for design, art, and even 3D content creation.
But here’s the catch. Unity isn’t available as a native app on iPad. The Unity Editor was designed for desktop operating systems like Windows, macOS, and Linux. This means you can’t simply install Unity from the App Store and start developing games directly on your tablet.
Still, that doesn’t mean Unity and iPad are incompatible. Quite the opposite.
Thanks to a combination of powerful cloud computing, remote desktop solutions, and complementary iPad apps, it's now possible to run and interact with the full Unity Editor from your iPad. Whether you're testing your game, sculpting a character, editing code, or working on textures, there are real ways to incorporate your iPad into your Unity workflow.
If you’re just starting your journey or want to refresh your knowledge, check out our complete guide to Unity to cover all the fundamentals.

In this guide, we’ll walk you through every method available to make Unity work on iPad. You’ll learn about screen mirroring, using cloud computers like Vagon, testing with Unity Remote, and leveraging native iPad tools that support Unity development. We’ll explain what each method offers, how to set it up, and which one fits your workflow best.
Let’s explore how you can take your Unity development mobile, without giving up the power and flexibility you need.
Why Unity Doesn’t Run Natively on iPad
If you're hoping to download Unity from the App Store and start building your next game on an iPad, it's important to understand why that’s not currently possible. While the iPad is a powerful device, there are key reasons why the Unity Editor hasn’t been developed for iPadOS.
First, Unity was designed as a desktop-grade development environment. It relies heavily on a traditional file system, supports a wide array of external tools and libraries, and depends on access to operating system-level features that are restricted or unavailable on iPadOS. Unity projects typically involve asset pipelines, large codebases, version control integrations, and native builds. These processes are tailored for operating systems like Windows, macOS, and Linux, not for the sandboxed environment of iPadOS.
The iPad also lacks the multitasking capabilities and file management access that Unity needs to function as intended. While iPadOS has made significant strides in productivity features, it still doesn’t allow the same degree of flexibility developers expect from a desktop system. Features like background compilation, direct folder access, and custom environment variables are either limited or unsupported.
Performance is another factor. Although newer iPad models like the iPad Pro use Apple’s powerful M-series chips, running Unity Editor is about more than processing power. The editor is a large, complex application that relies on GPU acceleration, disk read and write speed, and system-level integrations. Without a major redesign, it wouldn’t run efficiently or reliably on iPadOS.
Then there’s Unity Technologies’ current roadmap. Their development efforts are focused on enhancing performance, supporting more platforms for game deployment, and integrating advanced rendering systems. A dedicated Unity Editor for iPad would require significant engineering time, a custom UI overhaul, and ongoing maintenance. There has been no public indication that such an effort is in progress.
From indie teams to giants, many top game development companies use Unity as their engine of choice, and it’s easy to see why.
Despite these limitations, the developer community has found creative ways to make Unity accessible on iPad. From mirroring the editor from a Mac or PC, to running Unity on a cloud-based machine and controlling it remotely, there are solutions that allow you to use Unity from your tablet.
In the next sections, we’ll explore those methods in detail and help you find the best approach based on your goals, gear, and workflow.
Method 1: Screen Mirroring Unity from Desktop to iPad
If you already own a capable desktop or laptop, screen mirroring is a convenient way to interact with the Unity Editor from your iPad. It doesn’t require you to install Unity anywhere else, and it offers the comfort of using your iPad as a portable workstation while still relying on your main computer to do the heavy lifting.
Why Use Screen Mirroring?
Screen mirroring allows you to take advantage of your desktop’s processing power while using your iPad as a second screen or remote access point. It’s useful for tasks like testing UI, viewing layouts, editing components, and even reviewing animations. For anyone who prefers working away from their desk or moving between environments, this approach adds flexibility to your Unity workflow.
Tools You Can Use
There are a few leading apps that make screen mirroring Unity to an iPad seamless. Each one works best in different scenarios and has its own performance considerations.
1. Sidecar (macOS and iPad only)

Sidecar is Apple’s native solution for using your iPad as a wireless or wired display with a Mac. If both your devices are signed into the same Apple ID and meet system requirements, Sidecar works out of the box.
It supports Apple Pencil input, multitouch, and a smooth visual experience when using it on a local network. To activate it, go to System Settings on your Mac, select Displays, and add your iPad. You can then move Unity’s window to the iPad and work from there.
However, if your Mac is older or underpowered, you may experience lag, stutter, or reduced resolution. Since Unity is a resource-intensive application, real-time interaction in Sidecar may feel sluggish on machines with limited RAM or GPU capacity.
2. Duet Display
Duet Display works with both macOS and Windows, making it more versatile than Sidecar. It allows your iPad to act as a second display, with support for touch and Apple Pencil input. You install a desktop companion app, connect your devices, and Unity becomes available on your iPad screen.
Duet is great for quick edits, interface testing, or moving between different parts of your project. However, like Sidecar, it depends entirely on your main machine’s hardware. If your PC or Mac isn’t powerful enough to run Unity smoothly, the experience on your iPad will reflect that. Frame drops, delayed touch input, and visual glitches can make complex tasks frustrating.
3. Parsec
Originally developed for cloud gaming, Parsec has quickly become a favorite among developers needing low-latency remote access. It works with Windows and macOS, supports keyboard and mouse input, and delivers a responsive experience when connected over fast networks.
Parsec is ideal if you're looking to access Unity on a machine in another room or even across the country. While you’ll still need a powerful host computer, Parsec's efficiency allows Unity to feel smooth and usable, even over the internet.
Again, keep in mind that if your host machine struggles to run Unity well on its own, mirroring it via Parsec won’t improve the experience. Instead, it may expose bottlenecks more clearly, especially when interacting with heavier projects.
What About Apple Pencil and Touch Input?
Each of these tools offers some degree of touch or stylus support. With Sidecar and Duet, you can tap, click, and drag using your Apple Pencil, making it easier to interact with Unity’s interface. However, Unity was not designed with touch-first input in mind, so multitouch gestures or pressure sensitivity won’t be fully functional inside the editor. The Apple Pencil works well for pointing and precise selection, but not for drawing or sculpting directly within Unity.
Performance and Usability Trade-offs
Using your iPad as a mirrored Unity workspace brings several advantages. You don’t have to install Unity on another system, your project files remain centralized, and you’re working in the same environment you’re already comfortable with. It’s an easy way to make your development process more flexible.
However, screen mirroring has its limitations. It still relies entirely on a local desktop or laptop. If that machine isn’t powerful enough, your experience on the iPad will suffer. Input may lag, resolution might dip, and multitasking will be limited. The Unity interface also wasn’t built for tablets, so gestures feel unnatural and touch navigation can be clunky.
Despite those limitations, screen mirroring remains one of the fastest and most cost-effective ways to bring Unity to your iPad. It’s particularly useful for testing, reviewing, or light editing tasks from a more comfortable or mobile setup.
For smoother gameplay and better builds, apply these Unity optimization tips to boost performance without sacrificing quality.
Next, we’ll explore how to use a cloud-based computer to run Unity directly from your iPad without needing a local machine at all.
Method 2: Run Unity on iPad Using Vagon Cloud Computer
If you want to run the full Unity Editor on your iPad without relying on your own hardware, cloud computing is the most effective option. This method gives you access to a high-performance desktop environment that runs Unity seamlessly and streams the entire experience to your iPad through a web browser. It’s a powerful setup that brings professional development workflows to a mobile device.
Why Use a Cloud Computer?
Unity is a resource-intensive application. It needs a fast CPU, a dedicated GPU, and plenty of memory to run efficiently—especially when working with complex scenes or real-time lighting. Need to understand how Unity leverages graphics hardware? Here’s a quick breakdown of how to use a GPU with Unity Editor and why it matters for performance.
Most iPads, despite their performance on paper, aren’t built to handle that kind of workload. With a cloud computer, you're effectively renting a high-end workstation that handles all the heavy lifting while your iPad becomes a remote control surface.
Why Vagon Cloud Computers?
While there are general-purpose cloud desktop platforms available, such as Shadow and Paperspace, these services aren’t built specifically for creative work. Vagon is. It’s purpose-built for running professional creative apps like Unity, Blender, and Unreal Engine. The hardware configurations are tailored for GPU-heavy tasks, and the system is optimized for low-latency streaming and fast file access.
More importantly, Vagon is designed with creators in mind. You don't need to configure virtual machines or deal with complex system settings. It’s plug-and-play. You select your performance level, launch your cloud computer, and start working. It’s fast, stable, and specifically optimized for tools like Unity.
If you’re specifically looking to make the most of your tablet, Vagon has tailored support for iPad and tablet workflows, making it even easier to use Unity in a mobile-first environment.
Setting Up Vagon with Unity
Getting started is straightforward:
Create a Vagon account and choose a machine profile that suits your performance needs.
Launch your cloud computer and access it directly from your iPad’s browser.
Inside the Vagon desktop, open Unity Hub and install the version of Unity you need.
Upload or download your project files using cloud storage options or Vagon’s file transfer tools.
Begin working in the full Unity Editor as if you were on a high-end desktop.
No installations are required on your iPad. Everything runs in the browser.
You can also download the Vagon app for a smoother experience on supported platforms if you'd prefer to work outside the browser.
Using iPad Accessories
For the best experience, we recommend using a Bluetooth keyboard and mouse alongside your iPad. Unity relies heavily on keyboard shortcuts and precise cursor control, both of which are difficult to replicate using touch alone. Apple Pencil works well for pointing, selecting, and dragging, but it won’t offer pressure sensitivity or gesture support inside Unity. Think of your iPad as the window into your cloud-powered development environment.
Performance and Workflow
Because everything runs on a remote machine, performance doesn’t depend on your iPad model. Whether you’re using a base iPad or an M2 iPad Pro, your Unity experience will be determined by your selected cloud computer configuration and your internet connection. A stable, fast connection will give you smooth input, low latency, and a reliable development session.
Vagon allows you to save your files to its built-in cloud storage or transfer them to your local drive. You can also sync projects with services like Dropbox, Google Drive, or GitHub, which makes it easy to switch between environments or share files with teammates.
Who Should Use Vagon?
If you don’t have a high-performance PC or Mac—or if you want the flexibility to develop from anywhere—Vagon is the most capable solution for running Unity on an iPad. It’s ideal for digital nomads, students, freelance creators, and remote teams looking for a consistent, powerful setup without investing in expensive hardware.
Want a deep dive into this workflow? Here’s our full walkthrough on using Unity on a cloud computer with tips for maximizing performance and flexibility.
Method 3: Testing with Unity Remote App
If you’re developing mobile games or apps with Unity and want to preview your work on an iPad, the Unity Remote app offers a quick and simple solution. While it doesn't let you run the full Unity Editor on your iPad, it does allow you to test how your project behaves on a physical device without having to build and deploy every time.
What Is Unity Remote?

Unity Remote is a mobile app developed by Unity Technologies that mirrors your game’s view from the Editor onto your iOS or Android device. When connected, it streams inputs from the device back to Unity, so you can test touch controls, UI responsiveness, accelerometer data, and other device-specific features in real time.
This is especially useful when developing games intended for mobile platforms, as it gives you direct feedback on how your content will perform and feel on the target hardware.
How to Set It Up on iPad
Download the Unity Remote 5 app from the App Store on your iPad.
Connect your iPad to your computer via USB.
Open your Unity project on your desktop and go to Edit > Project Settings > Editor.
Under the “Device” dropdown, select your connected iPad.
Press Play in the Unity Editor. Your game view will be streamed to your iPad screen, and the iPad’s input will be sent back to Unity.
This setup works with both Mac and Windows computers, but make sure you have the appropriate iOS device drivers and permissions enabled, especially on Windows.
What You Can and Can’t Do
Unity Remote is designed for testing, not development. You’re not running the game on your iPad directly; instead, you’re seeing a stream from your editor. The visual fidelity is lower, and performance can be inconsistent. However, it’s extremely useful for catching layout issues, verifying touch zones, and seeing how UI elements behave across different screen sizes.
You can test:
Touch and multi-touch input
Accelerometer or gyroscope-based controls
UI scaling and responsiveness
Input delays and interactions
You can’t:
Measure real performance or frame rate
Use device-specific features like ARKit or metal shaders accurately
Debug mobile-specific bugs that occur only in native builds
For full-scale testing, you’ll still need to build and deploy the app through Xcode or your chosen build pipeline. But for rapid iteration during development, Unity Remote can save you hours.
When to Use Unity Remote
Unity Remote is best used in the early stages of development when you're refining your user interface, testing game mechanics, or validating input. It gives you a fast feedback loop without the hassle of frequent builds. That said, don’t rely on it alone. Always do final testing on a deployed build, as performance, touch precision, and behavior can vary significantly between Unity Remote and a native app.
Alternative Tools That Support Unity Workflows on iPad
If you're looking for a full-featured replacement for Unity that runs natively on iPad, the short answer is that one doesn’t exist. Unity is a professional game engine with an extensive toolchain, deep platform integration, and a powerful scripting environment. It was built for desktop operating systems, and replicating that experience within the constraints of iPadOS simply isn’t practical with current technology.

However, that doesn’t mean your iPad can’t contribute meaningfully to your Unity workflow. In fact, the iPad can be an incredibly versatile creative tool, especially when paired with apps that focus on 3D modeling, sculpting, painting, or scripting. These apps don’t replace Unity, but they make it easier to work on specific parts of a project while away from your main development environment.
For hard-surface modeling and precision work, Shapr3D stands out. It’s a CAD-focused tool with a clean interface designed around Apple Pencil. It allows you to create props, architectural structures, or environment pieces with precise dimensions. You can export your models in formats like OBJ and STEP, though materials and textures are not preserved. For Unity integration, the best approach is to export your model, refine it in Blender or a similar tool, and then bring it into Unity.
If you’re creating characters or more organic models, Nomad Sculpt offers a sculpting-first approach optimized for multitouch and stylus input. It’s popular with 3D artists for its intuitive interface and depth of control. You can export your models as GLTF or OBJ files, and with some light cleanup, they’re ready for Unity. This makes Nomad a great tool for prototyping characters, creatures, or any model that benefits from a more artistic workflow.
Procreate remains one of the most powerful tools on iPad for digital painting. It also supports 3D model painting, allowing you to apply textures directly to imported geometry. While it doesn’t export the 3D models themselves, it lets you export high-quality texture maps that can be applied to your Unity assets. This is perfect for hand-painted textures, stylized assets, or UI elements.
When it comes to scripting, Textastic is a lightweight code editor that supports C#, the language used by Unity. You can use it to write or modify scripts and sync them through GitHub, Dropbox, or iCloud. While it doesn’t replace an IDE or compile code, it’s a helpful tool for reviewing and writing logic while mobile.
If you're interested in building interactive projects directly on iPad, there are a few game engine alternatives designed specifically for mobile use. Codea is one of the most advanced. It uses Lua as its scripting language and lets you write and test code directly on your iPad, complete with real-time rendering. It’s not as powerful as Unity, but it offers a strong combination of flexibility and creative control in a completely mobile environment.
GDevelop is another option. It’s a visual game engine available via web browser, including on iPad, and uses a no-code interface. It supports 2D game development and allows for quick prototyping, especially for educational projects or lightweight games. While it lacks the depth of Unity, it’s accessible, fast to learn, and doesn’t require installation.
HyperPad rounds out the list as a drag-and-drop engine tailored for iPad users. It's well-suited for simple 2D games and interactive experiences, especially for beginners or students who want to explore game development without diving into code.
None of these tools match Unity in terms of capability or scalability, but they offer something different: freedom to experiment, create, and iterate directly from your iPad. Whether you’re refining models, sketching textures, editing scripts, or testing small concepts, your iPad can become a valuable part of your creative toolkit.
Advantages and Disadvantages of Using Unity on iPad
Running Unity on an iPad isn’t the traditional way to develop games, but it’s becoming a more viable option thanks to cloud computing and remote access tools. Whether you’re using a solution like Vagon or mirroring Unity from your desktop, there are real advantages—and a few trade-offs—to keep in mind.
The biggest benefit is flexibility. With the right setup, you can access the full Unity Editor from your iPad, whether you're on the couch, traveling, or simply stepping away from your desk. You’re no longer tied to a single physical location or machine. This kind of mobility is a huge win for digital nomads, freelancers, and creators who prefer a more dynamic work style.
Cloud platforms like Vagon eliminate the need for high-end local hardware. Instead of investing in an expensive desktop rig, you can rent the computing power you need and stream Unity directly to your iPad through a browser. This not only saves space and cost, but also gives you access to powerful GPUs and fast performance wherever you go.
There’s also the advantage of blending your iPad with apps built for creativity. Whether you're sculpting a character in Nomad Sculpt or painting textures in Procreate, you can build and refine assets from anywhere, then bring them into Unity when you’re ready.
But this workflow does come with limitations. You’re still relying on either a desktop machine or a cloud computer to run Unity. The iPad itself isn’t doing the heavy lifting, which means you’re always dependent on a strong internet connection for a smooth experience. Latency, lag, and occasional input issues can be a factor, especially when working on large projects or using complex features in Unity.
Touch interaction is another limitation. While Apple Pencil works for pointing and clicking, Unity’s interface wasn’t built for multitouch or gesture-based input. A Bluetooth keyboard and mouse are practically essential if you want to work efficiently.

Despite these challenges, the ability to run Unity on an iPad—even indirectly—opens up a new level of freedom for developers. With the right tools and expectations, it’s a workflow that can support serious creative output beyond the traditional desktop setup.
Need inspiration? Take a look at these creative Unity projects that showcase what’s possible with the engine and a little imagination.
Conclusion
Running Unity on an iPad might not seem practical at first, but with the right tools, it’s more achievable than ever. While the Unity Editor doesn’t run natively on iPadOS, you can still access the full development environment through cloud solutions like Vagon or by mirroring from a desktop computer. You can also use iPad-native apps to support modeling, painting, and scripting tasks—effectively turning your iPad into a portable companion in your game development workflow.
This setup isn’t without its limitations. You’ll need a strong internet connection, and certain features like multitouch or local compiling aren’t available. But the flexibility it brings is significant. Whether you're working remotely, sketching assets on the go, or testing builds from the couch, the iPad gives you freedom without sacrificing access to professional tools.
Once you're set up, supercharge your project with community-tested tools from our list of top Unity plugins, recommended by Reddit.
If you're ready to untether your development process and take Unity wherever you are, the iPad paired with the right platform, especially a purpose-built solution like Vagon, can help you do just that.
Frequently Asked Questions (FAQs)
As more developers explore remote workflows and mobile productivity, the idea of using Unity on an iPad continues to spark questions. Below are the most common ones we’ve seen across community forums, Reddit, and support threads, along with clear answers to help guide your setup and expectations.
Can I install Unity directly on an iPad?
No. The Unity Editor is not available as an app for iPadOS. Unity is designed for desktop operating systems like Windows, macOS, and Linux. There’s no official plan announced by Unity Technologies to bring the Editor to iPad.
What’s the best way to use Unity on an iPad?
Using a cloud computer service like Vagon is currently the best option. It allows you to run the full Unity Editor in a powerful cloud desktop and stream it to your iPad via browser. It doesn’t require any installation or local hardware beyond your tablet and a stable internet connection.
Can I use Unity Remote on iPad to test my game?
Yes. Unity Remote is available on the App Store and lets you stream your Game view from the Editor to your iPad. It’s ideal for testing touch input, UI layouts, and motion-based interactions, but it doesn’t reflect final performance and visual fidelity.
Is a high-speed internet connection necessary?
Yes. Whether you’re using cloud computing or mirroring Unity from your desktop, a fast and stable internet connection is essential for low latency and a smooth experience. Wired connections or strong Wi-Fi are recommended.
Can I use Apple Pencil with Unity?
You can use Apple Pencil for basic pointer control in remote desktop or mirroring setups, but Unity doesn’t natively support pressure sensitivity or gestures. For drawing and sculpting, apps like Procreate or Nomad Sculpt offer a better Apple Pencil experience.
Where are my project files stored if I use Unity on a cloud computer?
If you're using Vagon, your files can be saved directly to the cloud machine or downloaded to your iPad afterward. You can also connect your workflow to cloud storage services like Dropbox or Google Drive to sync files between devices.
Can I build and publish iOS apps using Unity on iPad?
Not directly. Building for iOS still requires Xcode and a macOS environment. If you’re using a cloud Mac service or remote Mac setup, you can technically handle the build pipeline remotely, but the iPad itself cannot compile or deploy apps to the App Store.
What are some lightweight game engine alternatives that work on iPad?
If you’re looking to build interactive experiences directly on iPad, there are options like Codea, GDevelop, HyperPad, and Construct 3. These engines support simple 2D development with either scripting or visual logic. They aren’t Unity-level tools, but they’re good for prototyping or learning. Running into issues? This breakdown of common Unity problems and how to solve them might save you hours of frustration.
Can I collaborate on Unity projects from iPad?
Yes, especially if your project is managed through version control platforms like GitHub or cloud storage. While you’ll still need a desktop or cloud machine to run Unity itself, you can review code, edit scripts, share assets, and track progress from your iPad using supporting apps.
Get Beyond Your Computer Performance
Run applications on your cloud computer with the latest generation hardware. No more crashes or lags.

Trial includes 1 hour usage + 7 days of storage.
Get Beyond Your Computer Performance
Run applications on your cloud computer with the latest generation hardware. No more crashes or lags.

Trial includes 1 hour usage + 7 days of storage.
Get Beyond Your Computer Performance
Run applications on your cloud computer with the latest generation hardware. No more crashes or lags.

Trial includes 1 hour usage + 7 days of storage.
Get Beyond Your Computer Performance
Run applications on your cloud computer with the latest generation hardware. No more crashes or lags.

Trial includes 1 hour usage + 7 days of storage.
Get Beyond Your Computer Performance
Run applications on your cloud computer with the latest generation hardware. No more crashes or lags.

Trial includes 1 hour usage + 7 days of storage.

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Vagon Blog
Run heavy applications on any device with
your personal computer on the cloud.
San Francisco, California
Solutions
Vagon Teams
Vagon Streams
Use Cases
Resources
Vagon Blog
How To Use Unity 3D On iPad & Tablets?
The Best Ways to Run Adobe After Effects on iPad
How To Use Unreal Engine 5 On iPad?
Ultimate PC Build and Computer Buying Guide for Premiere Pro
Top VR Technologies And Trends To Watch In 2025
How To Run AutoCAD on Low-End Devices Without a GPU?
How To Run Rhino 3D On Low-End Devices For Better Performance Without GPU?
Best Virtual Desktop Infrastructure (VDI) Providers & Platforms
Screen Scraping vs Pixel Streaming: Understanding the Differences
Vagon Blog
Run heavy applications on any device with
your personal computer on the cloud.
San Francisco, California
Solutions
Vagon Teams
Vagon Streams
Use Cases
Resources
Vagon Blog
How To Use Unity 3D On iPad & Tablets?
The Best Ways to Run Adobe After Effects on iPad
How To Use Unreal Engine 5 On iPad?
Ultimate PC Build and Computer Buying Guide for Premiere Pro
Top VR Technologies And Trends To Watch In 2025
How To Run AutoCAD on Low-End Devices Without a GPU?
How To Run Rhino 3D On Low-End Devices For Better Performance Without GPU?
Best Virtual Desktop Infrastructure (VDI) Providers & Platforms
Screen Scraping vs Pixel Streaming: Understanding the Differences
Vagon Blog
Run heavy applications on any device with
your personal computer on the cloud.
San Francisco, California
Solutions
Vagon Teams
Vagon Streams
Use Cases
Resources
Vagon Blog