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The Best PC Build For Unity
The Best PC Build For Unity
The Best PC Build For Unity
Published on June 18, 2025
Table of Contents
Ever hit play in Unity and your PC sounds like it’s about to take off? The fans spin up like a jet engine, the editor lags, and you sit there hoping it doesn’t crash before you can hit save. I’ve been there more times than I’d like to admit.
I remember working on a small indie game, nothing fancy, just a stylized 3D platformer with a few post-process effects and some baked lighting. I thought my laptop could handle it. But the second I switched to play mode to test a new mechanic? The whole thing froze for what felt like minutes. The fans roared. The frame rate tanked. I ended up killing the process, losing about an hour of tweaks because, of course, I hadn’t saved in a while.
That’s when I realized, Unity can absolutely crush a machine that isn’t up to the task. It’s not just about pushing polygons. It’s the shaders, lighting, physics, and builds all piling on. And if your hardware isn’t ready, you’re going to feel it fast.
What Hardware Really Matters for Unity
Here’s the truth: Unity doesn’t care how shiny your machine looks. What matters is what’s inside, and how well it can handle everything you throw at it. I’ve learned (sometimes the hard way) that if you focus on the right parts, you’ll have a much smoother ride.
CPU: The Real Workhorse
Unity’s editor, compiling scripts, and baking lightmaps all lean heavily on your CPU. And no, you don’t need a monster with 32 cores. What you want is a high clock speed. Fast single-core performance helps most. Something like:
AMD Ryzen 7 7800X3D
Intel i7-14700K
If you’re doing a lot of builds for multiple platforms at once, or running huge AI systems, you might go for a Ryzen 9 or Intel i9. But for most Unity devs? High-clock i7 or Ryzen 7 is the sweet spot.

RAM: Don’t Be Stingy
If there’s one upgrade that’s saved me more headaches than I can count, it’s RAM. 16 GB might technically run Unity. But 32 GB is where things actually feel smooth. If you’re working on open-world games, VR, or anything with lots of assets loaded at once, go 64 GB. It’s worth it.

GPU: Not Just for Pretty Graphics
I’ve seen people spend big on top GPUs when they didn’t need to. Here’s when you do want a strong card:
If you’re using HDRP
If you’re building for VR or AR
If your project has lots of real-time lighting, VFX, or post-processing
In those cases, think RTX 4070 or better (RTX 4080/4090 if you’re serious about VR). AMD’s latest RX 7000 cards are solid too, but I find NVIDIA has better Unity tooling support, especially for ray-tracing.
If you’re mostly doing 2D or simple 3D projects? You can save money here.

And hey, your hardware needs can also depend a lot on the kind of project you’re starting — you might find some must-try Unity project templates that spark ideas (or help you push your machine to its limits in new ways).
Storage: Don’t Overlook It
Trust me, once you get an NVMe SSD, you won’t go back. Fast storage means faster asset import, scene load times, and build speeds. Get at least 1 TB, because those Unity projects (and cache files!) add up quickly.

Recommended PC Builds for Unity
Alright, so now that we know what matters, let’s talk about actual machines. I’ve built my own rigs, tested prebuilt ones, and helped teammates choose theirs. Here’s what I’ve found works best for Unity.
Building Your Own Unity Machine
Honestly? If you’re comfortable building or customizing a PC, you’ll get the most bang for your buck. Here’s a setup I’d recommend for serious Unity work:
CPU: Ryzen 9 7950X or Intel i9-14900K. Both have plenty of speed for compiling, baking, and multitasking, and they’ll last you years.
GPU: RTX 4070 or 4080 (or 4090 if you’re doing VR or super heavy scenes). The 4070 will cover most needs. 4080/4090 if you want future-proofing or lots of headroom for demanding projects.
RAM: 32 GB minimum. 64 GB if you’re doing large scenes, VR, or multitasking with other heavy apps (like Blender or Houdini alongside Unity).
Storage: 1 TB or more NVMe SSD (Gen 4 if you can). Unity projects + cache files = they eat space fast.
What I like about building is you can choose quality cooling, a quieter case, and upgrade parts as you need.
Good Prebuilt PCs for Unity
Not everyone wants to build, and that’s totally fine. Some solid prebuilt options I’ve seen work well:
#1. Lenovo Legion Tower 7i Gen 8
If you want solid performance right out of the box, this one’s hard to beat. Lenovo usually comes with an i7 or i9 processor, paired with an RTX 4070 or 4080, and the cooling setup is surprisingly good for a prebuilt. Plus, the case design is clean and simple, no over-the-top gamer LEDs (unless you want them).

#2. Dell XPS Desktop
This is a great choice if you care about looks as much as power. The XPS Desktop is sleek enough to fit into an office or living room without screaming “gaming rig,” but inside it’s got the muscle for Unity. Just make sure you choose a config with at least an RTX 4070 and enough RAM.

#3. Corsair Vengeance a7200
If you’re after AMD power in a prebuilt, this is worth a look. You’ll usually find Ryzen 7 or 9 CPUs in these builds, along with strong GPUs and good airflow (Corsair cases are generally well-designed for cooling). It’s a solid choice for Unity devs who want reliable performance without tinkering.

Corsair is great because you can just unbox, install Unity, and start working. Just check the specs, sometimes prebuilt machines cut corners on storage or RAM.
Best Laptops for Unity
Let’s be real, laptops will always be a bit of a compromise compared to desktops. But that doesn’t mean you can’t get serious Unity work done on one. I’ve tested and seen these machines handle real-world projects without falling apart (or melting down under load).
#4. Acer Predator Helios 18
This thing is a beast. It’s like having a desktop you can fold up and take with you, kind of. With an i9-13900HX and an RTX 4090, it chews through big scenes, heavy lighting, and play mode without breaking a sweat (well, maybe your back will break carrying it, it’s big). Great choice if you need all the power you can get in a laptop.

#5. Razer Blade 16
Sleek, powerful, and honestly one of my favorite high-end options. You can get it with RTX 4080 or 4090 GPUs, and the build quality is top-tier. The screen is gorgeous too, which makes working with Unity’s UI and scene views feel great. Just know it gets warm under load, not a lap laptop!

#6. Framework Laptop 16
If you like the idea of something you can actually upgrade over time, check this one out. It’s modular, so you can swap out parts as you go. The current configs with a Ryzen 9 7940HS and optional RX 7700S GPU can handle most Unity projects just fine. And there’s something satisfying about knowing you don’t have to toss your machine when you want a bit more power.

#7. Dell XPS 16
A nice balance of power and portability. It’s not as powerful as the Predator or Blade, but it’s slimmer, lighter, and still handles Unity well, especially for 2D, mobile, or smaller 3D projects. Think of it as the “do everything pretty well” laptop.

Laptop or Desktop? What to Choose
So, should you go for a laptop or a desktop for Unity? I’ve wrestled with this question myself, and honestly, the answer depends on how (and where) you work.
Why a Desktop Might Be Better
If raw power is what you need, desktop wins. Every time. Here’s why:
You get more performance for your money, plain and simple.
Better cooling means your machine won’t slow down (throttle) when you’re building, baking lightmaps, or testing big scenes.
Upgrades are easier. Swap in more RAM, a new GPU, extra storage, no problem.
I’d say if you mostly work at one spot, or you want the best performance without spending a fortune, desktop is the way to go.
When a Laptop Makes Sense
Of course, laptops have their place:
You’re traveling, working in different locations, or meeting clients.
You’re part of a remote team and like to move between your home, co-working spaces, and cafes.
You want something that can handle Unity and double as your general-purpose machine.
Just keep in mind: laptops run hot under load, they’re harder to upgrade, and you’ll probably pay more for the same power you’d get in a desktop.
What I Use
Personally? I have both. My desktop does the heavy lifting. My laptop’s for travel, meetings, and those times when I just want to work on the balcony or at a coffee shop. It’s not either/or, sometimes having both is the best balance.
Why Vagon Cloud Computer Could Be a Smarter Way
I’ll admit it, Cloud Computers may not been seen seriously at first. I always thought if you wanted to get real work done, you needed serious hardware sitting right under your desk. But that changed when I hit a wall during a Unity HDRP project. I was working on a scene with high-quality lighting, lots of assets, and a few VFX. Nothing outrageous, but my laptop wasn’t having it. The fans were maxed out, the battery drained fast, and the editor lagged so badly I could barely move the camera. Builds felt like they took forever, and I found myself putting off testing just to avoid the pain.
That’s when I gave Vagon Cloud Computer a shot. Within minutes, I was running Unity on a cloud machine with RTX 4090-level GPUs, more RAM than I’d ever had locally, and a fast CPU. And here’s the best part: I was doing it all from my regular laptop, the one that had been struggling moments before. Honestly, you could use just about anything, a MacBook, a cheap Windows laptop, even a tablet, as long as you have a decent internet connection. You don’t need powerful hardware in front of you because Vagon handles the heavy lifting.
The difference was huge. Builds that used to take 30-40 minutes? Done in 10. The editor felt smooth again. I could finally test with high-quality lighting and effects without worrying if my machine would freeze up. And when I was done, I shut down the cloud computer. No wasted cost, no maintenance, no worrying about upgrading hardware or installing drivers.
Vagon hasn’t replaced my desktop, I still use it for my daily work. But it’s become an essential tool when I need that extra power. Whether I’m traveling, working remotely, testing on high-end GPUs I don’t own, or just trying to finish a big build without stressing my hardware, I know I can spin up a cloud machine and get the job done. It’s a smarter, easier way to work, and I wish I’d tried it sooner.

If you’re just starting out or leveling up your skills, some Unity tutorials can help you get the most from both your software and your hardware.
Common Mistakes to Avoid

Over the years, I’ve seen a lot of Unity devs (myself included) make the same hardware mistakes. Some of them seem small at first, but trust me, they’ll come back to bite you. Here’s what to watch out for.
Going Cheap on RAM
I’ve seen people try to get by with 16 GB of RAM because “it meets the minimum requirements.” And sure, Unity will open. But the second you load a real project, maybe with some imported assets, a couple of plugins, or a complex scene, everything slows down. You’ll hit constant swapping, and your system will crawl. Just go for 32 GB at minimum. If you’re serious about larger projects, VR, or multi-platform builds? Go 64 GB and thank yourself later.
One thing I’ve seen trip up even experienced devs is loading up on tools without checking their real impact — if you’re hunting for great options, check out these top Unity plugins recommended by Reddit that people actually love and use.
Undersized SSD
I’ve done this myself. I thought, “512 GB should be enough, I’ll just manage my files carefully.” Yeah, no. Between Unity installs, project files, cache, build outputs, and other tools (think Blender, Substance, whatever else you’re using), you’ll eat up that space in no time. Get at least a 1 TB NVMe SSD. If you can swing 2 TB? Even better.
And if you’re hitting frustrating errors along the way, these common Unity problems and how to solve them might save you a headache.
Overspending on GPU When You Don’t Need It
It’s tempting to think, “I need the biggest, most expensive GPU I can afford.” But stop for a second. Are you actually doing HDRP, lots of real-time VFX, or VR/AR? If not, a mid-high tier card (like an RTX 4070 or 4070 Ti) will be plenty. You can spend the extra money on RAM, storage, or even a second monitor, all of which will give you more day-to-day benefit.
Or better yet, focus on smart optimization tips for Unity that can make your current setup feel faster without new parts.
Forgetting Cooling and Power
Especially with desktops, don’t cheap out on cooling or your power supply. Unity builds, shader compilation, baking lightmaps, these push your CPU and GPU hard. A good PSU and solid cooling setup keep your machine stable and help parts last longer. I once had a rig where I tried to save $50 on the PSU… it didn’t end well.
Ignoring the Screen (for Laptops)
One more that often gets overlooked: screen size and resolution on laptops matter. You’ll be staring at the Unity editor for hours. Tiny, low-res screens make that miserable. Look for a 16" or bigger display, ideally with high refresh rate and decent color accuracy, it makes a difference, especially if you’re doing any kind of visual polish work.
Final Thoughts & Conclusion
Here’s the thing I’ve learned after years of fighting with hardware while working in Unity: it’s not about having the best machine. It’s about having the right machine for the way you work.
If you’re someone who’s mostly at your desk, building bigger projects, or working with complex lighting and effects, a well-built desktop is hard to beat. You’ll get more power for less money, it’ll run cooler, and you can upgrade over time.
If you’re traveling, moving between locations, or just want flexibility, a strong laptop can absolutely handle Unity. Just be smart about your choice, don’t go for looks over specs, and make sure you get something that won’t throttle the second thing that gets demanding. Or if you’re experimenting with mobile workflows, you might be surprised how far you can get by learning how to use Unity 3D on iPad.
And hey, if you’re like me and sometimes neither option is quite enough, that’s where Vagon Cloud Computer comes in. It’s not about replacing your gear. It’s about giving yourself another tool, so you can scale up when you need to without stressing over hardware limits.
End of the day? The goal’s the same: spend less time waiting on your machine, and more time building something awesome.
Also, don’t underestimate the value of being part of communities for digital artists — you’ll find tons of tips on hardware setups and workflows there too.
Frequently Asked Questions
1. Do I need a super expensive PC to run Unity?
Nope. You don’t need a $5,000 machine to work with Unity. What you do need is a balanced setup: a good CPU (fast single-core speed), enough RAM (32 GB minimum is smart), and an SSD so you’re not waiting forever on load times. You can get a solid Unity dev machine without going overboard, unless you’re doing super high-end VR, massive open worlds, or heavy HDRP work.
2. Is 16 GB RAM enough for Unity?
Technically, yes. But I wouldn’t recommend it. Once you get into real projects, with imported assets, plugins, or multi-platform builds, 16 GB starts to feel cramped fast. You’ll see longer load times, more swapping, and maybe even crashes when memory runs out. Go 32 GB if you can. 64 GB if you work on big scenes or with other heavy apps at the same time.
3. What’s more important for Unity — CPU or GPU?
For most Unity tasks (compiling scripts, light baking, builds, general editor work), CPU matters more. A fast CPU means a smoother experience. The GPU becomes more important if you’re doing real-time lighting, HDRP, VFX-heavy scenes, or VR/AR. So it really depends on your project.
4. Can I use Unity on a Mac?
Yes, Unity runs on macOS just fine. But keep in mind: if you’re doing anything that relies on DirectX 12 or specific GPU features, you might hit limits. Also, most Macs don’t have dedicated high-end GPUs (unless you’re looking at Apple Silicon + Metal API performance). For general development or mobile games, a Mac works. For heavy 3D, Windows or cloud machines often give you more options.
5. When should I consider using a cloud computer like Vagon?
Cloud power can really be a lifesaver in a few key situations. For example, when you’re working remotely with only a lightweight laptop or tablet and still need serious performance. Or when your current machine struggles with big builds, lightmaps, or anything that pushes hardware limits. It’s also a smart choice if you need access to high-end GPUs, like for VR or HDRP projects, but don’t want to invest thousands in buying one. And if you want to test your project on stronger hardware before shipping, a cloud computer lets you do that without hassle. The best part? With Vagon, you only pay for the power when you actually need it.
6. How much storage do Unity projects need?
More than you think! A single project can easily take tens of gigabytes once you add assets, lighting data, builds, and backups. Add a few versions, and it stacks up fast. That’s why I always recommend at least 1 TB of fast SSD storage for active Unity work.
Ever hit play in Unity and your PC sounds like it’s about to take off? The fans spin up like a jet engine, the editor lags, and you sit there hoping it doesn’t crash before you can hit save. I’ve been there more times than I’d like to admit.
I remember working on a small indie game, nothing fancy, just a stylized 3D platformer with a few post-process effects and some baked lighting. I thought my laptop could handle it. But the second I switched to play mode to test a new mechanic? The whole thing froze for what felt like minutes. The fans roared. The frame rate tanked. I ended up killing the process, losing about an hour of tweaks because, of course, I hadn’t saved in a while.
That’s when I realized, Unity can absolutely crush a machine that isn’t up to the task. It’s not just about pushing polygons. It’s the shaders, lighting, physics, and builds all piling on. And if your hardware isn’t ready, you’re going to feel it fast.
What Hardware Really Matters for Unity
Here’s the truth: Unity doesn’t care how shiny your machine looks. What matters is what’s inside, and how well it can handle everything you throw at it. I’ve learned (sometimes the hard way) that if you focus on the right parts, you’ll have a much smoother ride.
CPU: The Real Workhorse
Unity’s editor, compiling scripts, and baking lightmaps all lean heavily on your CPU. And no, you don’t need a monster with 32 cores. What you want is a high clock speed. Fast single-core performance helps most. Something like:
AMD Ryzen 7 7800X3D
Intel i7-14700K
If you’re doing a lot of builds for multiple platforms at once, or running huge AI systems, you might go for a Ryzen 9 or Intel i9. But for most Unity devs? High-clock i7 or Ryzen 7 is the sweet spot.

RAM: Don’t Be Stingy
If there’s one upgrade that’s saved me more headaches than I can count, it’s RAM. 16 GB might technically run Unity. But 32 GB is where things actually feel smooth. If you’re working on open-world games, VR, or anything with lots of assets loaded at once, go 64 GB. It’s worth it.

GPU: Not Just for Pretty Graphics
I’ve seen people spend big on top GPUs when they didn’t need to. Here’s when you do want a strong card:
If you’re using HDRP
If you’re building for VR or AR
If your project has lots of real-time lighting, VFX, or post-processing
In those cases, think RTX 4070 or better (RTX 4080/4090 if you’re serious about VR). AMD’s latest RX 7000 cards are solid too, but I find NVIDIA has better Unity tooling support, especially for ray-tracing.
If you’re mostly doing 2D or simple 3D projects? You can save money here.

And hey, your hardware needs can also depend a lot on the kind of project you’re starting — you might find some must-try Unity project templates that spark ideas (or help you push your machine to its limits in new ways).
Storage: Don’t Overlook It
Trust me, once you get an NVMe SSD, you won’t go back. Fast storage means faster asset import, scene load times, and build speeds. Get at least 1 TB, because those Unity projects (and cache files!) add up quickly.

Recommended PC Builds for Unity
Alright, so now that we know what matters, let’s talk about actual machines. I’ve built my own rigs, tested prebuilt ones, and helped teammates choose theirs. Here’s what I’ve found works best for Unity.
Building Your Own Unity Machine
Honestly? If you’re comfortable building or customizing a PC, you’ll get the most bang for your buck. Here’s a setup I’d recommend for serious Unity work:
CPU: Ryzen 9 7950X or Intel i9-14900K. Both have plenty of speed for compiling, baking, and multitasking, and they’ll last you years.
GPU: RTX 4070 or 4080 (or 4090 if you’re doing VR or super heavy scenes). The 4070 will cover most needs. 4080/4090 if you want future-proofing or lots of headroom for demanding projects.
RAM: 32 GB minimum. 64 GB if you’re doing large scenes, VR, or multitasking with other heavy apps (like Blender or Houdini alongside Unity).
Storage: 1 TB or more NVMe SSD (Gen 4 if you can). Unity projects + cache files = they eat space fast.
What I like about building is you can choose quality cooling, a quieter case, and upgrade parts as you need.
Good Prebuilt PCs for Unity
Not everyone wants to build, and that’s totally fine. Some solid prebuilt options I’ve seen work well:
#1. Lenovo Legion Tower 7i Gen 8
If you want solid performance right out of the box, this one’s hard to beat. Lenovo usually comes with an i7 or i9 processor, paired with an RTX 4070 or 4080, and the cooling setup is surprisingly good for a prebuilt. Plus, the case design is clean and simple, no over-the-top gamer LEDs (unless you want them).

#2. Dell XPS Desktop
This is a great choice if you care about looks as much as power. The XPS Desktop is sleek enough to fit into an office or living room without screaming “gaming rig,” but inside it’s got the muscle for Unity. Just make sure you choose a config with at least an RTX 4070 and enough RAM.

#3. Corsair Vengeance a7200
If you’re after AMD power in a prebuilt, this is worth a look. You’ll usually find Ryzen 7 or 9 CPUs in these builds, along with strong GPUs and good airflow (Corsair cases are generally well-designed for cooling). It’s a solid choice for Unity devs who want reliable performance without tinkering.

Corsair is great because you can just unbox, install Unity, and start working. Just check the specs, sometimes prebuilt machines cut corners on storage or RAM.
Best Laptops for Unity
Let’s be real, laptops will always be a bit of a compromise compared to desktops. But that doesn’t mean you can’t get serious Unity work done on one. I’ve tested and seen these machines handle real-world projects without falling apart (or melting down under load).
#4. Acer Predator Helios 18
This thing is a beast. It’s like having a desktop you can fold up and take with you, kind of. With an i9-13900HX and an RTX 4090, it chews through big scenes, heavy lighting, and play mode without breaking a sweat (well, maybe your back will break carrying it, it’s big). Great choice if you need all the power you can get in a laptop.

#5. Razer Blade 16
Sleek, powerful, and honestly one of my favorite high-end options. You can get it with RTX 4080 or 4090 GPUs, and the build quality is top-tier. The screen is gorgeous too, which makes working with Unity’s UI and scene views feel great. Just know it gets warm under load, not a lap laptop!

#6. Framework Laptop 16
If you like the idea of something you can actually upgrade over time, check this one out. It’s modular, so you can swap out parts as you go. The current configs with a Ryzen 9 7940HS and optional RX 7700S GPU can handle most Unity projects just fine. And there’s something satisfying about knowing you don’t have to toss your machine when you want a bit more power.

#7. Dell XPS 16
A nice balance of power and portability. It’s not as powerful as the Predator or Blade, but it’s slimmer, lighter, and still handles Unity well, especially for 2D, mobile, or smaller 3D projects. Think of it as the “do everything pretty well” laptop.

Laptop or Desktop? What to Choose
So, should you go for a laptop or a desktop for Unity? I’ve wrestled with this question myself, and honestly, the answer depends on how (and where) you work.
Why a Desktop Might Be Better
If raw power is what you need, desktop wins. Every time. Here’s why:
You get more performance for your money, plain and simple.
Better cooling means your machine won’t slow down (throttle) when you’re building, baking lightmaps, or testing big scenes.
Upgrades are easier. Swap in more RAM, a new GPU, extra storage, no problem.
I’d say if you mostly work at one spot, or you want the best performance without spending a fortune, desktop is the way to go.
When a Laptop Makes Sense
Of course, laptops have their place:
You’re traveling, working in different locations, or meeting clients.
You’re part of a remote team and like to move between your home, co-working spaces, and cafes.
You want something that can handle Unity and double as your general-purpose machine.
Just keep in mind: laptops run hot under load, they’re harder to upgrade, and you’ll probably pay more for the same power you’d get in a desktop.
What I Use
Personally? I have both. My desktop does the heavy lifting. My laptop’s for travel, meetings, and those times when I just want to work on the balcony or at a coffee shop. It’s not either/or, sometimes having both is the best balance.
Why Vagon Cloud Computer Could Be a Smarter Way
I’ll admit it, Cloud Computers may not been seen seriously at first. I always thought if you wanted to get real work done, you needed serious hardware sitting right under your desk. But that changed when I hit a wall during a Unity HDRP project. I was working on a scene with high-quality lighting, lots of assets, and a few VFX. Nothing outrageous, but my laptop wasn’t having it. The fans were maxed out, the battery drained fast, and the editor lagged so badly I could barely move the camera. Builds felt like they took forever, and I found myself putting off testing just to avoid the pain.
That’s when I gave Vagon Cloud Computer a shot. Within minutes, I was running Unity on a cloud machine with RTX 4090-level GPUs, more RAM than I’d ever had locally, and a fast CPU. And here’s the best part: I was doing it all from my regular laptop, the one that had been struggling moments before. Honestly, you could use just about anything, a MacBook, a cheap Windows laptop, even a tablet, as long as you have a decent internet connection. You don’t need powerful hardware in front of you because Vagon handles the heavy lifting.
The difference was huge. Builds that used to take 30-40 minutes? Done in 10. The editor felt smooth again. I could finally test with high-quality lighting and effects without worrying if my machine would freeze up. And when I was done, I shut down the cloud computer. No wasted cost, no maintenance, no worrying about upgrading hardware or installing drivers.
Vagon hasn’t replaced my desktop, I still use it for my daily work. But it’s become an essential tool when I need that extra power. Whether I’m traveling, working remotely, testing on high-end GPUs I don’t own, or just trying to finish a big build without stressing my hardware, I know I can spin up a cloud machine and get the job done. It’s a smarter, easier way to work, and I wish I’d tried it sooner.

If you’re just starting out or leveling up your skills, some Unity tutorials can help you get the most from both your software and your hardware.
Common Mistakes to Avoid

Over the years, I’ve seen a lot of Unity devs (myself included) make the same hardware mistakes. Some of them seem small at first, but trust me, they’ll come back to bite you. Here’s what to watch out for.
Going Cheap on RAM
I’ve seen people try to get by with 16 GB of RAM because “it meets the minimum requirements.” And sure, Unity will open. But the second you load a real project, maybe with some imported assets, a couple of plugins, or a complex scene, everything slows down. You’ll hit constant swapping, and your system will crawl. Just go for 32 GB at minimum. If you’re serious about larger projects, VR, or multi-platform builds? Go 64 GB and thank yourself later.
One thing I’ve seen trip up even experienced devs is loading up on tools without checking their real impact — if you’re hunting for great options, check out these top Unity plugins recommended by Reddit that people actually love and use.
Undersized SSD
I’ve done this myself. I thought, “512 GB should be enough, I’ll just manage my files carefully.” Yeah, no. Between Unity installs, project files, cache, build outputs, and other tools (think Blender, Substance, whatever else you’re using), you’ll eat up that space in no time. Get at least a 1 TB NVMe SSD. If you can swing 2 TB? Even better.
And if you’re hitting frustrating errors along the way, these common Unity problems and how to solve them might save you a headache.
Overspending on GPU When You Don’t Need It
It’s tempting to think, “I need the biggest, most expensive GPU I can afford.” But stop for a second. Are you actually doing HDRP, lots of real-time VFX, or VR/AR? If not, a mid-high tier card (like an RTX 4070 or 4070 Ti) will be plenty. You can spend the extra money on RAM, storage, or even a second monitor, all of which will give you more day-to-day benefit.
Or better yet, focus on smart optimization tips for Unity that can make your current setup feel faster without new parts.
Forgetting Cooling and Power
Especially with desktops, don’t cheap out on cooling or your power supply. Unity builds, shader compilation, baking lightmaps, these push your CPU and GPU hard. A good PSU and solid cooling setup keep your machine stable and help parts last longer. I once had a rig where I tried to save $50 on the PSU… it didn’t end well.
Ignoring the Screen (for Laptops)
One more that often gets overlooked: screen size and resolution on laptops matter. You’ll be staring at the Unity editor for hours. Tiny, low-res screens make that miserable. Look for a 16" or bigger display, ideally with high refresh rate and decent color accuracy, it makes a difference, especially if you’re doing any kind of visual polish work.
Final Thoughts & Conclusion
Here’s the thing I’ve learned after years of fighting with hardware while working in Unity: it’s not about having the best machine. It’s about having the right machine for the way you work.
If you’re someone who’s mostly at your desk, building bigger projects, or working with complex lighting and effects, a well-built desktop is hard to beat. You’ll get more power for less money, it’ll run cooler, and you can upgrade over time.
If you’re traveling, moving between locations, or just want flexibility, a strong laptop can absolutely handle Unity. Just be smart about your choice, don’t go for looks over specs, and make sure you get something that won’t throttle the second thing that gets demanding. Or if you’re experimenting with mobile workflows, you might be surprised how far you can get by learning how to use Unity 3D on iPad.
And hey, if you’re like me and sometimes neither option is quite enough, that’s where Vagon Cloud Computer comes in. It’s not about replacing your gear. It’s about giving yourself another tool, so you can scale up when you need to without stressing over hardware limits.
End of the day? The goal’s the same: spend less time waiting on your machine, and more time building something awesome.
Also, don’t underestimate the value of being part of communities for digital artists — you’ll find tons of tips on hardware setups and workflows there too.
Frequently Asked Questions
1. Do I need a super expensive PC to run Unity?
Nope. You don’t need a $5,000 machine to work with Unity. What you do need is a balanced setup: a good CPU (fast single-core speed), enough RAM (32 GB minimum is smart), and an SSD so you’re not waiting forever on load times. You can get a solid Unity dev machine without going overboard, unless you’re doing super high-end VR, massive open worlds, or heavy HDRP work.
2. Is 16 GB RAM enough for Unity?
Technically, yes. But I wouldn’t recommend it. Once you get into real projects, with imported assets, plugins, or multi-platform builds, 16 GB starts to feel cramped fast. You’ll see longer load times, more swapping, and maybe even crashes when memory runs out. Go 32 GB if you can. 64 GB if you work on big scenes or with other heavy apps at the same time.
3. What’s more important for Unity — CPU or GPU?
For most Unity tasks (compiling scripts, light baking, builds, general editor work), CPU matters more. A fast CPU means a smoother experience. The GPU becomes more important if you’re doing real-time lighting, HDRP, VFX-heavy scenes, or VR/AR. So it really depends on your project.
4. Can I use Unity on a Mac?
Yes, Unity runs on macOS just fine. But keep in mind: if you’re doing anything that relies on DirectX 12 or specific GPU features, you might hit limits. Also, most Macs don’t have dedicated high-end GPUs (unless you’re looking at Apple Silicon + Metal API performance). For general development or mobile games, a Mac works. For heavy 3D, Windows or cloud machines often give you more options.
5. When should I consider using a cloud computer like Vagon?
Cloud power can really be a lifesaver in a few key situations. For example, when you’re working remotely with only a lightweight laptop or tablet and still need serious performance. Or when your current machine struggles with big builds, lightmaps, or anything that pushes hardware limits. It’s also a smart choice if you need access to high-end GPUs, like for VR or HDRP projects, but don’t want to invest thousands in buying one. And if you want to test your project on stronger hardware before shipping, a cloud computer lets you do that without hassle. The best part? With Vagon, you only pay for the power when you actually need it.
6. How much storage do Unity projects need?
More than you think! A single project can easily take tens of gigabytes once you add assets, lighting data, builds, and backups. Add a few versions, and it stacks up fast. That’s why I always recommend at least 1 TB of fast SSD storage for active Unity work.
Get Beyond Your Computer Performance
Run applications on your cloud computer with the latest generation hardware. No more crashes or lags.

Trial includes 1 hour usage + 7 days of storage.
Get Beyond Your Computer Performance
Run applications on your cloud computer with the latest generation hardware. No more crashes or lags.

Trial includes 1 hour usage + 7 days of storage.
Get Beyond Your Computer Performance
Run applications on your cloud computer with the latest generation hardware. No more crashes or lags.

Trial includes 1 hour usage + 7 days of storage.
Get Beyond Your Computer Performance
Run applications on your cloud computer with the latest generation hardware. No more crashes or lags.

Trial includes 1 hour usage + 7 days of storage.
Get Beyond Your Computer Performance
Run applications on your cloud computer with the latest generation hardware. No more crashes or lags.

Trial includes 1 hour usage + 7 days of storage.

Ready to focus on your creativity?
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Vagon Blog
Run heavy applications on any device with
your personal computer on the cloud.
San Francisco, California
Solutions
Vagon Teams
Vagon Streams
Use Cases
Resources
Vagon Blog
The Best PC Build For Unity
Picking The Best GPU For Unreal Engine
DJI Terra vs. Agisoft Metashape: Which One Should You Choose?
How to Run SketchUp On Cloud
How To Use Revit On Cloud Computer
Best Desktop as a Service (DaaS) Platforms & Solutions
How To Run Windows Applications (.exe Files) On Chromebooks?
Best Computers for Unreal Engine 5.6
What's New With Unreal Engine 5.6: Honest Review of All New Features
Vagon Blog
Run heavy applications on any device with
your personal computer on the cloud.
San Francisco, California
Solutions
Vagon Teams
Vagon Streams
Use Cases
Resources
Vagon Blog
The Best PC Build For Unity
Picking The Best GPU For Unreal Engine
DJI Terra vs. Agisoft Metashape: Which One Should You Choose?
How to Run SketchUp On Cloud
How To Use Revit On Cloud Computer
Best Desktop as a Service (DaaS) Platforms & Solutions
How To Run Windows Applications (.exe Files) On Chromebooks?
Best Computers for Unreal Engine 5.6
What's New With Unreal Engine 5.6: Honest Review of All New Features
Vagon Blog
Run heavy applications on any device with
your personal computer on the cloud.
San Francisco, California
Solutions
Vagon Teams
Vagon Streams
Use Cases
Resources
Vagon Blog
The Best PC Build For Unity
Picking The Best GPU For Unreal Engine
DJI Terra vs. Agisoft Metashape: Which One Should You Choose?
How to Run SketchUp On Cloud
How To Use Revit On Cloud Computer
Best Desktop as a Service (DaaS) Platforms & Solutions
How To Run Windows Applications (.exe Files) On Chromebooks?
Best Computers for Unreal Engine 5.6
What's New With Unreal Engine 5.6: Honest Review of All New Features
Vagon Blog
Run heavy applications on any device with
your personal computer on the cloud.
San Francisco, California
Solutions
Vagon Teams
Vagon Streams
Use Cases
Resources
Vagon Blog