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The DMX Live-Event Demo, inspired by Epic Games and Moment Factory’s sample project, showcases how Unreal Engine’s DMX lighting system can be visualized and controlled in real time, now fully streamed through the browser with Vagon Streams.
This interactive environment simulates a large-scale stage setup, complete with 7,000+ DMX channels, hundreds of fixtures, synchronized lighting cues, and audio-driven sequences. From front-of-house views to cinematic fly-throughs, every cue and transition is rendered in real time — no downloads, no installations, no high-end GPU required.
The Challenge
In live event production, precision in lighting and cue timing is essential. Testing those complex DMX setups usually demands powerful local hardware, dedicated lighting consoles, and physical fixtures for validation.
That makes collaboration difficult. Designers can preview the setup, but directors or clients often rely on recordings instead of real-time views. Adjustments happen late, usually during costly on-site rehearsals.
Unreal Engine’s DMX tools improved visualization, but performance still depended on the user’s machine. Sharing a high-fidelity project across devices wasn’t practical.
Vagon Streams changes that. By running the Unreal Engine environment entirely in the cloud and streaming it to the browser, everyone involved can view, test, and interact with the same lighting previs in real time. No installations, no workstation setup, and no GPU limits — just accurate, synchronized lighting previews accessible from any device.
The Impact of Cloud Streaming
The advantages of Vagon Streams extend far beyond lighting visualization. Cloud streaming enables a unified environment for many parts of live event and 3D production that rely on real-time collaboration and accuracy.
In stage and set design, teams can review layouts, lighting angles, and spatial relationships without building physical mockups. The same Unreal Engine scene can be accessed remotely, allowing directors, designers, and technical leads to align on visual intent before construction begins.
For content and media teams, cloud streaming removes the need for constant video exports or heavy project files. Motion graphics, LED wall content, or projection mapping visuals can be tested directly inside the virtual venue, streamed to stakeholders in full quality.
In architecture and visualization, streaming enables real-time walkthroughs and design reviews without high-end local hardware. Teams can iterate quickly, explore lighting conditions, and present changes instantly through a browser link. Even training and education benefit. Students or technicians learning Unreal Engine or DMX workflows can access complex, GPU-heavy scenes from lightweight devices, with identical visual fidelity to a local setup.
By centralizing rendering and processing, Vagon Streams simplifies how technical and creative teams collaborate across disciplines. It turns demanding 3D and visualization projects into shared, accessible experiences — without the friction of hardware, distance, or setup.
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